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Custom AI help.
Posted: Mon Feb 07, 2005 7:17 pm
by DarkBrute
Yo, I was wondering (dont alot of noobs say this?) how to actually input your own AI. Cuz the plugins for HMT dont work right (modt of the values revert as I click to something else.
Would it work if I wrote my own instance in VB .NET?
Posted: Tue Feb 08, 2005 2:49 pm
by 4601 GT
I think you have to do a PMI(Perfect Model Injection), and then edit the level with sapie, guerilla, and sparkedit. I hope this helps(though i doubt it will), I'm still tryng to learn how to do a good AI level myself.
Posted: Thu Feb 10, 2005 1:07 pm
by DarkBrute
No, I mean an AI for Halo PC, not CE. Just so that the grunts actually use the modded ghosts and banshees I set up, drivable, for them.