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Damage

Posted: Mon Jan 31, 2005 11:45 pm
by Ted Dibiase
How does one edit amount of damage that can be done?

Posted: Tue Feb 01, 2005 1:45 am
by Spartan666
I think you're gonna need sparkedit :wink:

Posted: Tue Feb 01, 2005 12:14 pm
by kaptainkommie
This can be done via HMT or HexEditing...Its very easy. Lets learn to search before posting. Thanks.

Posted: Tue Feb 01, 2005 3:31 pm
by Sentinel
Spartan666 wrote:I think you're gonna need sparkedit :wink:
spark edit? wtf? u need hmt not se. do u know what se even does?

Posted: Tue Feb 01, 2005 10:41 pm
by Spartan666
Sentinel wrote:
Spartan666 wrote:I think you're gonna need sparkedit :wink:
spark edit? wtf? u need hmt not se. do u know what se even does?
Nope, sorry :wink:

I know you can make teleporters and add or replace weapons and crap with it...

Posted: Fri Feb 04, 2005 6:26 pm
by halomodder
Open up HMT. Load up the map that you want to change the damage values. In the menu, select "[ipt!] Damage". Let's use the AR as an example. Go to "weapons\assault rifle\bullet" for the bullet damage. Change the minimum damage, maximum damage (min), and maximum damage max. I'd reccomend changing these all so they are equal. If you want to change the melee values, just go to "weapons\assault rifle\melee".
If you're going to change the melee damage, why not change the melee range too? Change min range and max range, but keep them the same or it might screw up. For melee attack values, change minimum damage, maximum damage (min), and maximum damage (max). By doing this, you may get an exception in-game. This sometimes doesn't work if you are not hosting though...