Yes, hail to the n00b king...
On to my point. I was wondering how to swap the model of a gun, like the AR, in HMT (if it's possible). Like, if I download a model, how to I import it into a stage like Hang 'em High. Thanks for your help.
How do I change the weapons model?
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- Posts: 19
- Joined: Sun Apr 11, 2004 10:19 pm
- Location: Deep, deep, in the far reaches of Vana'diel, in the country of Bastok.
How do I change the weapons model?
Three lines of text maximum!
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- Posts: 19
- Joined: Sun Apr 11, 2004 10:19 pm
- Location: Deep, deep, in the far reaches of Vana'diel, in the country of Bastok.
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- Posts: 19
- Joined: Sun Apr 11, 2004 10:19 pm
- Location: Deep, deep, in the far reaches of Vana'diel, in the country of Bastok.
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- Posts: 19
- Joined: Sun Apr 11, 2004 10:19 pm
- Location: Deep, deep, in the far reaches of Vana'diel, in the country of Bastok.
open the map file you want to mod like bloodgulch.map in HMT. scroll down and find mod2 and expand it. Then find the model you want to change. there should be two for each weapon like pistol and pistol fp. The fp stands for first person. Over in the other window when you click on fp there is normally just one model. On the non-fp one there will be more than one model most of the time. You need to extract a model open it in in 3dmax or milkshape. Change it very important do not delete or add anything or it will not reinject back in. When done save it as a .obj file and reinject it back in. Now you can play and see it. I recommend changing the fp model first as it is the one you shoot with but it is also the most complicated. Other than that you really should reskin the object after a remodel. The images are in the bitm tag in HMT and just extract the guns you changed and open the files in photoshop (you might need a .dds plugin I forget) make changes and reinject and play again. Good Luck
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- Posts: 19
- Joined: Sun Apr 11, 2004 10:19 pm
- Location: Deep, deep, in the far reaches of Vana'diel, in the country of Bastok.