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Carbine (Mac Users Read As Well)

Posted: Wed Jan 26, 2005 3:07 pm
by Ted Dibiase
I have a carbine Obj file that replaces the plasma rifle, but I want it to replace the fuel rod, but the verticies and indicies do not match and and only match that of the plasma rifle thus, like I said, can only replace the plasma rifle.

In other words, the verticies and indicies only match the plasma rifle, thus the Obj file can only replace the plasma rifle, but I want it to replace the fuel rod.

What can be done without heavy duty remodeling of the fuel rod or anything of the sort (remodeling)? And can this carbine Obj be of any help?

http://files.halomods.com/viewtopic.php ... highlight= - Can a mac user do me this one favor? I wish that a mac user would download the carbine obj file (Link Above), open up whatever you macians use, open up bloodgulch, open up mod2 tag, scroll down to "weapons\Plasma_Cannon\fp", click on that, click on the thing on right side that starts with "unamed - 0", click on import, find carbine.obj, click on that, click on "open", and keep clicking "Yes" untill it has been imported successfully, close bloodgulch, come back to halomods file forums which is here, click on tech forums, click on me name, in profile, click pm, click add attachments, find bloodgulch.map (the one you put the carbine into), click on that, click open, type in message and subject and click send, or send it to [email protected]

Thank You

- Ted Dibiase

Posted: Wed Jan 26, 2005 3:10 pm
by AthlonXP
Unless you want to mes with remodeling it, I don't think there's too much for you to do...

Posted: Wed Jan 26, 2005 3:20 pm
by Ted Dibiase
Unless that carbine.obj file will make remodeling easier, than I do not wish to remodel.

Posted: Wed Jan 26, 2005 4:10 pm
by shadowkhas
Sorry, but Mac HMT doesn't have that much model support. I might do it on saturday, because we have to use a second app to inject the different vert count'd model.