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bloodgulch.obj?

Posted: Sun Jan 02, 2005 6:50 am
by SPARTAN04
where can i find the .obj for bloodgulch?(an .obj form of BloodGulch that i can view in MilkShape)
is it somewhere in HMT?

Posted: Sun Jan 02, 2005 7:50 am
by DarkBrute
Rather, there is no obj for blood gulch. It is an encrypted format (I beleive) that is built into the map. Its not even a model, just an invisible shape that the textures make seem like a level.

Posted: Sun Jan 02, 2005 8:22 am
by [CV]Jonman
i think you have to export it from hmt. the model tho.

Posted: Sun Jan 02, 2005 8:34 am
by DarkBrute
Jonman, there is NO obj of bloodgulch itself. Its embedded into the file, in a format we cant read yet.

Posted: Sun Jan 02, 2005 8:52 am
by [CV]Jonman
its a BSP not an object. things in the map like vehicles are objects.

Posted: Sun Jan 02, 2005 9:04 am
by SPARTAN04
no....
im talkin about the .obj that u can view in Milkshape, ive seen it before

PS: and wutever happend 2 that guy that was combindin the maps together ans stuff

Posted: Sun Jan 02, 2005 9:19 am
by DarkBrute
Yeah, that was either in SparkEdit, or some MASTER of BSP managed to get it out.

Posted: Sun Jan 02, 2005 9:29 am
by SPARTAN04
o ya....

go 2 sparkedit then when the map is loaded go to "File" then "Export mesh to .obj"

Posted: Sun Jan 02, 2005 9:37 am
by SPARTAN04
is there anyway i can put the .obj of blood gulch back in so it would look different or would i have 2 make a Halo CE map?

EDIT: Could i use gmax to make a halo ce map or would i have 2 use 3dsmax

Posted: Wed Jan 12, 2005 5:21 pm
by [SE]JOHN
I have gmax if im not mistakened yes you can but its harder and takes longer cause gmax doesnt have as many things 3ds max does to help.

Posted: Sun Jan 16, 2005 12:54 pm
by Hellflare95
[SE]JOHN wrote:I have gmax if im not mistakened yes you can but its harder and takes longer cause gmax doesnt have as many things 3ds max does to help.
yeah, like STL check. You just need to run it through tool and import the wrl instead :(