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Milkshape 3D
Posted: Thu Nov 25, 2004 5:42 pm
by CyraX
Where is the files of weapons that you open to edit? I can't find them anywhere, are they installed in your Halo file?
Posted: Thu Nov 25, 2004 5:49 pm
by V0Lt4Ge
you have to export them in hmt and import into milkshape
Posted: Thu Nov 25, 2004 6:03 pm
by CyraX
Wait, export the fp? It doesn't show up when I look for it on MS3d. It doesn't work when you export the normal weapon either.
Posted: Thu Nov 25, 2004 11:26 pm
by [CL]9mm-Man
Quick tutorial on how..
Open HMT
Load up your map that has the model in.
Scroll down to: [mod2] Model (PC)
Select the model you want to extract.
Click Export All and click Yes on the pop up.
Save it where you want to and edit the name by adding .obj at the end of the name.
Then try to import into Milkshape as OBJ Wave File.
Hope it works
9mm-Man
Posted: Fri Nov 26, 2004 5:41 am
by Leg0
exporting all takes too long though

.
export one object file. then open up milkshape
click file, then go to import, then click on wavefront OBJ
Posted: Fri Nov 26, 2004 6:33 am
by [CL]9mm-Man
Legato wrote:exporting all takes too long though

.
export one object file. then open up milkshape
click file, then go to import, then click on wavefront OBJ
No it doesnt :S Depending on which model, but to make it look right you have to remodel ALL the models. Other wise it would look nooby.
Posted: Fri Nov 26, 2004 12:24 pm
by CyraX
Thanks guys.
Posted: Fri Nov 26, 2004 1:05 pm
by Leg0
export all models if ur doin vehicles or something that has more than one object
Posted: Fri Nov 26, 2004 1:35 pm
by CyraX
Thanks again.