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how do you fix open edges???!!?!?

Posted: Wed Oct 27, 2004 6:09 pm
by SnaFuBAR
help me....i have open edges. i booleaned an object and created the faces where they were deleted by the boolean. but, i now have open edges....wtf how does this happen and how do i fix it?! even where i didn't have to create faces, there are open edges. i have no idea what to do. i really need you guys' help here.

Posted: Wed Oct 27, 2004 6:18 pm
by Danke
Post in the Sapien\Guerilla\Tool forum next time. Tech ? is for hardware mostly.

Your level has to be sealed. There can't be any holes. Boolean shouldn't work with the faces flipped anyway.

Posted: Wed Oct 27, 2004 6:27 pm
by SnaFuBAR
well it doesn't go in sapien etc etc etc because i'm trying to deal with this problem in 3ds max 6 :x . so can anyone help me with this? i booleaned the hell out of an object that didn't have any holes till i booleaned. it was made from a box, and the faces weren't flipped.

Posted: Wed Oct 27, 2004 9:35 pm
by Danke
Yeah it does, technically it's a tool error. That's where they've all been going. But are you making an object (scenery, etc.), or a level?

Posted: Thu Oct 28, 2004 12:13 am
by SnaFuBAR
it's a building, which i guess, qualifies for scenery. it hasn't been to tool yet at all. it's still in 3ds max. so tha's why i don't understand why you call it a tool error... :( . anyways, yeh... i can't find a way to fix these open edges. strange that they were generated on this building when it wasn't on others...

Posted: Thu Oct 28, 2004 3:40 pm
by Danke
Select the verticies on the corners and make sure that it shows it as 1 Vertex, instead of more. That could be it.