Grav lift
- Shadow LAG
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Grav lift
I am using grav lift from the control room map (injected into gemini) and when I jump into it nothing happened. Is there anything that needs to tag along with it?
Long live Detox
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
u have to spawn it as an obstacle through the scenario tag, just add a chunk to the obstacle pallet using whatever works for u and add another chunk to obstacle placement <- (i think thats what it is.) and then open it up in entity's meta editor or ADI's blue geurilla and change the newly added obstacle pallete chunk to the grav lift and then goto the obstacle placement and change the newly added chunk's pallete chunk <- (it changes from program to program.) to whatever the grav lifts pallet chunk is, then just go to entity's bsp viewer and choose visible spawns-> obstacles and it probably wont be visible so ull have to find some good coordinates and then put it there using adi, or any meta editor.
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- Posts: 2032
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inject the BLOC - gravlift ..
spawn it with blocpalette / placement
yay. working lift.
spawn it with blocpalette / placement
yay. working lift.
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- Shadow LAG
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hmmm I did it that way through machine palltet/placement. So it will work as a bloc? I really don't see the diffrence but ok. Also yes this is bsp conversion and the gemini lift is invisable and has weak force, thus I am using the control room lift.
EDIT: heh what do you know it works.
EDIT: heh what do you know it works.
Long live Detox
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005