
But there is one problem that has been plaguing me. Im not new to modding, so dont think Im trying things that are too big for me.
I used entity to export turf's BSP. However, when I export to make it all one model, the last option on the extra list, the model is all messed up and vertexes are out of place. So I said, screw that, lets just extract is with the first option and make bunches of models!
So I did this and I found the .obj that I wanted to edit, I edited it and saved it over the original one in the folder with the others. Then I go back into entity and go to inject visual mesh bsp or whatever its called and it gives me an error. !?!?!?!
Also, I edited the collision for the map and injected that and it gives me the pop up box saying "test" rather than done. It seems it worked when I used it on warlock for another mod but is it supposed to say that.
So in conclusion, my basic two questions are: Am I injecting the BSP correctly? And Is the collision actually working when it says test?