BSP Injection with Entity.

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Unilat




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BSP Injection with Entity.

Post by Unilat »

Hi guys, my first post here. This site has been really helpful for answering my questions so I usually dont have to post anything extra :wink:

But there is one problem that has been plaguing me. Im not new to modding, so dont think Im trying things that are too big for me.

I used entity to export turf's BSP. However, when I export to make it all one model, the last option on the extra list, the model is all messed up and vertexes are out of place. So I said, screw that, lets just extract is with the first option and make bunches of models!

So I did this and I found the .obj that I wanted to edit, I edited it and saved it over the original one in the folder with the others. Then I go back into entity and go to inject visual mesh bsp or whatever its called and it gives me an error. !?!?!?!

Also, I edited the collision for the map and injected that and it gives me the pop up box saying "test" rather than done. It seems it worked when I used it on warlock for another mod but is it supposed to say that.

So in conclusion, my basic two questions are: Am I injecting the BSP correctly? And Is the collision actually working when it says test?
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Skayter
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Post by Skayter »

That function has not been able to work proper there hasn't been enough discovery of the sbsp collision and mesh...
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Unilat




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Joined: Wed Oct 05, 2005 11:51 am

Post by Unilat »

Well, that sucks. I was really looking forward to making a cool mod that I would of released on here.

So whats so different about model injection that makes the bsp injection not work?
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