halo1 visual mesh.

Technical Chatter here.
Post Reply
User avatar
Shadow LAG
Readers Club




Articulatist 500

Posts: 676
Joined: Sat Apr 02, 2005 5:47 pm
Contact:

halo1 visual mesh.

Post by Shadow LAG »

Is there a way to extract visual mesh from Halo1? I was using entity and I was working on wizard and only managed to inject the collision but I have no idea how to extract visual mesh from halo1 maps.
Long live Detox
Long live leo
Long live the trust.

Sticking it to the man since 16 Jun 2005
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Re: halo1 visual mesh.

Post by Monkey Terd »

Shadow LAG wrote:Is there a way to extract visual mesh from Halo1? I was using entity and I was working on wizard and only managed to inject the collision but I have no idea how to extract visual mesh from halo1 maps.
Even if you could, im pretty sure there is no way to inject the visual mesh yet.
Formerly known as Limpmybizket.
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Post by Tural »

Does it matter if it's from Halo: Combat Evolved (Xbox)? Because you can extract HPC maps like this:

Open the PC map in HEK+
Navigate to levels/test/wizard/wizard.scenario_structure_bsp
Right click > Add to Extraction Queue
Click the Tag Extractor Settings button on the right, choose a path
Click Start

Open the BSP Tag Converter
Find your wizard.scenario_structure_bsp file
Convert Model
User avatar
Shadow LAG
Readers Club




Articulatist 500

Posts: 676
Joined: Sat Apr 02, 2005 5:47 pm
Contact:

Post by Shadow LAG »

thank you this will work
Long live Detox
Long live leo
Long live the trust.

Sticking it to the man since 16 Jun 2005
Post Reply