halo1 visual mesh.
- Shadow LAG
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halo1 visual mesh.
Is there a way to extract visual mesh from Halo1? I was using entity and I was working on wizard and only managed to inject the collision but I have no idea how to extract visual mesh from halo1 maps.
Long live Detox
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Sticking it to the man since 16 Jun 2005
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
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Re: halo1 visual mesh.
Even if you could, im pretty sure there is no way to inject the visual mesh yet.Shadow LAG wrote:Is there a way to extract visual mesh from Halo1? I was using entity and I was working on wizard and only managed to inject the collision but I have no idea how to extract visual mesh from halo1 maps.
Formerly known as Limpmybizket.
Does it matter if it's from Halo: Combat Evolved (Xbox)? Because you can extract HPC maps like this:
Open the PC map in HEK+
Navigate to levels/test/wizard/wizard.scenario_structure_bsp
Right click > Add to Extraction Queue
Click the Tag Extractor Settings button on the right, choose a path
Click Start
Open the BSP Tag Converter
Find your wizard.scenario_structure_bsp file
Convert Model
Open the PC map in HEK+
Navigate to levels/test/wizard/wizard.scenario_structure_bsp
Right click > Add to Extraction Queue
Click the Tag Extractor Settings button on the right, choose a path
Click Start
Open the BSP Tag Converter
Find your wizard.scenario_structure_bsp file
Convert Model
- Shadow LAG
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- Posts: 676
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