Removing tree problem
- StalkingGrunt911
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Removing tree problem
I am trying to make the tree disapear so I knew it was in the bsp so I try finding what the chunk name for it is and I even try changing its the Z cord to -10 so I wouldn't be able to see it. But that didn't work any help would be great.
- kornkidcrazy
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- StalkingGrunt911
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Sorry it's for Sanctuary but I try using both in the BSP Scenery Editor I couldn't find out what the chunk the trees were and in the meta editor I changed the Z cord to -10 and nothing happened.Monkey Terd wrote:Are you using BSP Scenery Editor? Or Entity's meta editor? If so, are you saving changes everytime you change chunks?
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- StalkingGrunt911
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Its in the [sbsp] tag, not the [scnr]. Open the [sbsp] tag in Entity's meta edtior..then at the toolbar at the top, select Show Unknowns. Scroll down quite a ways, and you'll see the BSP Scenery reflexive. Find the trees there, and move them as you please. Don't forget to click "save" everytime you move something.
Formerly known as Limpmybizket.
Exported Scenery BSP with EntityMonkey Terd wrote:Its in the [sbsp] tag, not the [scnr]. Open the [sbsp] tag in Entity's meta edtior..then at the toolbar at the top, select Show Unknowns. Scroll down quite a ways, and you'll see the BSP Scenery reflexive. Find the trees there, and move them as you please. Don't forget to click "save" everytime you move something.
Used a program to get a Maxscript to import all Scenery BSPs to thier correct coordinates
No trees
Trees in Sanctuary are not Scenery BSP. Fact.
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true... all you could possibly do is null out the SCEN tag... it'd leave the collision tho.
Halo 2 Modder&Player,XBC:Ownagemaster.
Mainmenu mod-=-Spacestation Deck-=-Conduit-=-Waterworld-=-South Side

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Mainmenu mod-=-Spacestation Deck-=-Conduit-=-Waterworld-=-South Side

Visit headshotmasta his new site! (Click burning insolence)
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- StalkingGrunt911
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