Removing tree problem

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StalkingGrunt911




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Removing tree problem

Post by StalkingGrunt911 »

I am trying to make the tree disapear so I knew it was in the bsp so I try finding what the chunk name for it is and I even try changing its the Z cord to -10 so I wouldn't be able to see it. But that didn't work any help would be great.
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Post by XxD3ATHxX »

Ok what map is this for??? Then I can help you :D
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Post by kornkidcrazy »

Just guess.... coagulation and trees by the teleporter? :wink:
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Post by Monkey Terd »

Are you using BSP Scenery Editor? Or Entity's meta editor? If so, are you saving changes everytime you change chunks?
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Post by StalkingGrunt911 »

Monkey Terd wrote:Are you using BSP Scenery Editor? Or Entity's meta editor? If so, are you saving changes everytime you change chunks?
Sorry it's for Sanctuary but I try using both in the BSP Scenery Editor I couldn't find out what the chunk the trees were and in the meta editor I changed the Z cord to -10 and nothing happened.
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Post by Monkey Terd »

Are you clicking "Save" after you change the Z-cord?
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Post by StalkingGrunt911 »

Monkey Terd wrote:Are you clicking "Save" after you change the Z-cord?
Yeah I did I think I edited it in the scnr tag because in the sbsp tag there wasn't a scenery reflexive that I could find so I have no clue what to do.
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Post by Monkey Terd »

Its in the [sbsp] tag, not the [scnr]. Open the [sbsp] tag in Entity's meta edtior..then at the toolbar at the top, select Show Unknowns. Scroll down quite a ways, and you'll see the BSP Scenery reflexive. Find the trees there, and move them as you please. Don't forget to click "save" everytime you move something.
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Post by Tural »

Monkey Terd wrote:Its in the [sbsp] tag, not the [scnr]. Open the [sbsp] tag in Entity's meta edtior..then at the toolbar at the top, select Show Unknowns. Scroll down quite a ways, and you'll see the BSP Scenery reflexive. Find the trees there, and move them as you please. Don't forget to click "save" everytime you move something.
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Post by smacktalker »

true... all you could possibly do is null out the SCEN tag... it'd leave the collision tho.
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Post by Monkey Terd »

Me and Tural have just concluded that the trees are part of the actual BSP, meaning there is nothing you can do to completely get rid of them. You could however try nulling the shaders in the [sbsp] tag, but that would still leave it's collision.
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Post by Tural »

Yep, we talked about it, and had some pictures, turns out they are indeed part of the actual BSP.
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Post by StalkingGrunt911 »

Yeah I figured that and I null out all the shad before I decided to mess with the Z cordinates I will still try to work on it.
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