How to covert sp-mp for halo 2

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Exabyte





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How to covert sp-mp for halo 2

Post by Exabyte »

:!: :?: how do i do this
XxD3ATHxX




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Post by XxD3ATHxX »

Exabyte





Posts: 195
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Post by Exabyte »

Would someone help me.
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kornkidcrazy




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Post by kornkidcrazy »

Hawaiian Modder wrote: Part 5: Sp-Mp

In this part I will show you how to do a successful sp-mp. It is fairly simple and you will be using the build feature. In this tut I will convert The Old Mombasa Tunnel from sp to mp using Gemini as the Mp map.

Step 1 First you must get the sbsp tag from your sp map. Go to the sp's map sbsp tag and check parsed and recursive (You can try sounds, But it will most likely make your map above the map limit{MP Limit = 80.0 Mb}) and hit Save. Find a folder to save it to and save it.

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Info: Now that you have taken the sbsp from the sp map you can open up Gemini, If you don't have Gemini then use waterworks. The reason that you should use Gemini or waterworks is because there sbsp tag is bigger than the old Mombasa tunnel sbsp tag. The mp bsp tag MUST be bigger that the sp bsp tag.

Step 2: If you extracted with sounds skip this part but If you didn't it is very important that you read this.
When you inject a sbsp tag without the sounds, All the sound scenery will be replaced with a clicking sound, which is the battle rifle reload sound. So to fix this find the .info tag you just extracted and open it in notepad.
Now you will see a lot of locations of the tags, Make sure the notepad is full sized and word wrap is on and look at the end of every line, If you see a .lsnd, .snd, and .ssce at the end of a line, Delete that line. It will make it so entity doesn't take over the Clicking sound tags.

Step 3: Now go to the waterworks sbsp tag and check Recursive, Parsed, And sounds if you did when you extracted the Sp sbsp tag, and hit build, Now find the info file and hit Open.

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Info: This will not add a new tag to the map, But instead will overwrite the old tag.

Step 4: Now go to the sbsp tag and go to Tools>Raw editor. Move around the spawn points and stuff so that you don't spawn out of the map.

Step 5: Close the sbsp viewer and sign your map. Then close it and ftp it back to your xbox, If you don't overwrite the old waterworks, make sure to add your map to the mainmenu. Then play halo 2 and see how your map is. If it freezes that means that you just walked into a place where scenery was supposed to be.
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