Hello again,
I hope I'm not asking too many questions in a short amount of time. I just finished replacing all the ground bitmaps in Coagulation with a yellow sand bitmap. But for some reason some green spots (overlays over the sand with a greenish tint) are showing up over the sand like from the grass - even though the grass has been replaced with the sand bitmap. Is this some weird lighting scheme or something? I would like to remove the green to have it be just the sand.
Thanks!
Greenish Tint on Coagulation Ground
Thanks. I tried swapping the ground shader with the one from Burial Mounds but it takes away the sand look - by shading it with the burial mounds ground bitmap texture. I tried nulling out the ground shader but it made the ground a transparent grey that looked really weird, so that definitely isn't the way to do it. Is there any other way to accomplish this? Thanks!