Master Chief Model in 3DS Max

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Dante





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Master Chief Model in 3DS Max

Post by Dante »

k, I exported master chief.obj from hmt and imported it into 3ds max, and this is what happened. does anyone know how to fix this, and after the problem is fixed, how to skin the model/use the .dds texture on the model.

thx

Picture of what MC looks like in 3DS Max
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Tural




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Post by Tural »

When importing, uncheck "Rotate Model" and "Unify"
Dante





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Post by Dante »

awesome, thx, that worked... somewhat, now his visor is apart from his head, also, once I get this working, I would like some tips/tutorial links on how to rig, animate and skin models in 3ds max if possible. thx again

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Tural




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Post by Tural »

You can get all of those things here.
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