The problem is in the level "Truth and Reconciliation". I have changed the bipd marine_armoured into an Elite_Special. Elite_Special is on the human team. Their Actor_Varient tag has the behaviour of an elite comander. I have changed the pelican's seat names too:
GT-gunner
Waith-driver
G-driver
CDpassenger.....
All unsuccesful.
With HHT I swapped the elite animation trigger; vehicle entances and exits to pelican exits and in HMT changed the 3,4,5,6,7,8,9,10,11,12 sections by pasting the sections in marine animation trigger; 8,10,11,13,17,21,23,24,26,30
All unsuccesful
I changed the coll in bipds for elite_special and there was a massive problem.
Succesful but intolerable
I changed the pelican into a covie dropship.
Unsuccesful
Now can someone tell me an answer to this that isn't one of the above please?
Elites won't sit in Pelican! Help!
-
- Posts: 58
- Joined: Wed Sep 21, 2005 2:32 am
- Location: Essex, England
-
- Posts: 58
- Joined: Wed Sep 21, 2005 2:32 am
- Location: Essex, England
The really weired thing is if you put marine_armoured in the actv tags in pelican (elite comanders) and changed the seats to g-driver they sit in them. And if you turn the pelican into a covie dropship and did the above (except change the seat names) it works perfectly. However on both occasions they didn't get out.
What other programs can help here other then HHT and HMT? What is scapien? Has it got to do with AI?
What other programs can help here other then HHT and HMT? What is scapien? Has it got to do with AI?