adding a machine to a map
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- Posts: 23
- Joined: Tue Jul 05, 2005 12:45 pm
adding a machine to a map
im tryin to mod a map and put the elevator from cyclotron or the gravity lift from midship. how do i put them into a map.

open cyclotron(or midship), and the map you want to add it to, then go to the mach tag in cyclotron (or midsihp), then drag the machine (lift) from cyclotron(or midship) into the map you want to mod. Wait till its done...you can cloe cyclotron (or midsihp) now. then you can swap the lift with another object, such as rocket launcher ammo, or you could duplicate something and add chunks..but that can be difficult... Then you can move it and rotate it using Dark Matter. Open the modded map, then go to sbsp...then click on RAW DATA EDITOR, wait a couple minutes after the box comes up. The screen might be black depending on which map, just zoom out with "X" and look around with your center mouse button. then you can right click, show collections if you swapped it with the RL ammo, find the RL ammo, click on it, and then you can move it with the directional buttons, page up/down, home, delete rotates it. you can look around the map using WASD, "z" zooms in, "x" zooms out
Well WASD is used for moving the map left, right, up, down ON YOUR SCREEN, then the directional buttons move individual items. So you pratty much HAVE to use WASD anyway. As For your mouse problem, I don't really know. Try holding CTRL and clicking with the left button, or go buy yourself a cheap scroll mouse...



That may give you some problems in the end.Dyer13 wrote:open cyclotron(or midship), and the map you want to add it to, then go to the mach tag in cyclotron (or midsihp), then drag the machine (lift) from cyclotron(or midship) into the map you want to mod. Wait till its done...you can cloe cyclotron (or midsihp) now. then you can swap the lift with another object, such as rocket launcher ammo, or you could duplicate something and add chunks..but that can be difficult... Then you can move it and rotate it using Dark Matter. Open the modded map, then go to sbsp...then click on RAW DATA EDITOR, wait a couple minutes after the box comes up. The screen might be black depending on which map, just zoom out with "X" and look around with your center mouse button. then you can right click, show collections if you swapped it with the RL ammo, find the RL ammo, click on it, and then you can move it with the directional buttons, page up/down, home, delete rotates it. you can look around the map using WASD, "z" zooms in, "x" zooms out
if oyu want an easier way then here it is.
1) Open up insolence and the map in question. Drag the "the gravity lift from midship" into the map in question and close it.
2) Open up glitchies chunk adder and add two chunks, a mach dependecie and a mach, to the scnr tag. I woul dsuggest using the reflexive from midship to do this since its the map you took the object from. The app will close itself when your done.
3) Open insolence again and open up[ your scenario tag. Go into the machine pallete and change the chunk you added from whatever it is to your new mach. Close insolence when your done.
4) Now Open up ADI and select the scenario tag of the map in question and open up blueguerilla. Find the mach's and choose your mach from the dropdown box. You can edit the coords of where the mach will spawn. If your not sure of the chords you wan tthen you can use glitchies other app. Chord Finder.
Enjoy.

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- Posts: 729
- Joined: Thu Dec 08, 2005 3:06 am
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you could ve told people that you are not able to actually let the MACH function properly on the map, if it doesnt have an existing MACH reflexive in SCNR where you can add the chunks to....Lavix wrote: That may give you some problems in the end.
if oyu want an easier way then here it is.
1) Open up insolence and the map in question. Drag the "the gravity lift from midship" into the map in question and close it.
2) Open up glitchies chunk adder and add two chunks, a mach dependecie and a mach, to the scnr tag. I woul dsuggest using the reflexive from midship to do this since its the map you took the object from. The app will close itself when your done.
3) Open insolence again and open up[ your scenario tag. Go into the machine pallete and change the chunk you added from whatever it is to your new mach. Close insolence when your done.
4) Now Open up ADI and select the scenario tag of the map in question and open up blueguerilla. Find the mach's and choose your mach from the dropdown box. You can edit the coords of where the mach will spawn. If your not sure of the chords you wan tthen you can use glitchies other app. Chord Finder.
Enjoy.

and by the way ADI blue gorilla isnt that special, i'd rather use insolence for SCNR modifications on machine dependency's ..