Blue Geurilla

Technical Chatter here.
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darklord214





Posts: 21
Joined: Sat Sep 10, 2005 1:02 pm
Location: Colorado USA
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Blue Geurilla

Post by darklord214 »

OK Wtf where do u get this plugin i have searched with my freind for hours,both on this site and google. can someone please assist on wwhere we can download this????
Lmfao _________________________
[SK]Nick[A]




Droplet

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Post by [SK]Nick[A] »

yea im the friend that was loking it up with him well i actually started it but any ways i found this

<struct name="Collections" offset="0x120" size="144" info="Respawning objects.">
<value class="" name="Collection Type" offset="0x58" type="enum32" info="This determines what type of object will be spawning.">
<option name="Item" value="1769237859"/>
<option name="Vehicle" value="1986357347"/></value>
<value class="" name="Collection" offset="0x58" type="dependency" info=""/>
<value class="" name="Object Properties" offset="0x0" type="enum16" info="Object Properties">
<option name="Default?" value="0"/>
<option name="Suspended" value="1"/>
<option name="Vehicle?" value="2"/></value>
<value class="" name="Spawn one at a time" offset="18" type="enum16" info="">
<option name="No" value="0"/>
<option name="Yes" value="1"/></value>
<value class="" name="Respawn Time" offset="0x0e" type="short" info=""/>
<value class="" name="Disappear Time" offset="0x10" type="short" info=""/>
<value class="" name="X" offset="0x44" type="float" info=""/>
<value class="" name="Y" offset="0x48" type="float" info=""/>
<value class="" name="Z" offset="0x4c" type="float" info=""/>
<value class="" name="Yaw" offset="0x50" type="float" info=""/>
<value class="" name="Pitch" offset="0x54" type="float" info=""/>
<value class="" name="Roll" offset="0x58" type="float" info=""/>
</struct>




i give the lionk of where i got it to explain more http://www.halomods.com/forums/viewtopi ... 2189aa0cfb
darklord214





Posts: 21
Joined: Sat Sep 10, 2005 1:02 pm
Location: Colorado USA
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Post by darklord214 »

Man i am such a t was :lol:
Lmfao _________________________
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xbox7887




Socialist Coagulator Decryptor Advisor
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Post by xbox7887 »

I would use this instead...

Code: Select all

 <struct name="Collections" offset="0x120" size="144" info="Respawning objects."> 
  <value class="" name="Collection Type" offset="0x58" type="enum32" info="This determines what type of object will be spawning."> 
   <option name="Item" value="1769237859"/> 
   <option name="Vehicle" value="1986357347"/></value> 
  <value class="" name="Collection" offset="0x58" type="dependency" info=""/> 
  <value class="" name="Object Properties" offset="0x0" type="enum16" info="Object Properties"> 
   <option name="Default?" value="0"/> 
   <option name="Suspended" value="1"/> 
   <option name="Vehicle?" value="2"/></value> 
  <value class="" name="Spawn one at a time" offset="18" type="enum16" info=""> 
   <option name="No" value="0"/> 
   <option name="Yes" value="1"/></value> 
  <value class="" name="Respawn Time" offset="0x0e" type="short" info=""/> 
  <value class="" name="Disappear Time" offset="0x10" type="short" info=""/> 
  <value class="" name="X" offset="64" type="float" info=""/> 
  <value class="" name="Y" offset="68" type="float" info=""/> 
  <value class="" name="Z" offset="72" type="float" info=""/> 
  <value class="" name="Yaw" offset="76" type="float" info=""/> 
  <value class="" name="Pitch" offset="80" type="float" info=""/> 
  <value class="" name="Roll" offset="84" type="float" info=""/> 
 </struct>
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