Blue Geurilla
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- Posts: 21
- Joined: Sat Sep 10, 2005 1:02 pm
- Location: Colorado USA
- Contact:
Blue Geurilla
OK Wtf where do u get this plugin i have searched with my freind for hours,both on this site and google. can someone please assist on wwhere we can download this????
Lmfao _________________________
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- Posts: 133
- Joined: Mon Nov 14, 2005 11:04 pm
- Location: Indiana
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yea im the friend that was loking it up with him well i actually started it but any ways i found this
<struct name="Collections" offset="0x120" size="144" info="Respawning objects.">
<value class="" name="Collection Type" offset="0x58" type="enum32" info="This determines what type of object will be spawning.">
<option name="Item" value="1769237859"/>
<option name="Vehicle" value="1986357347"/></value>
<value class="" name="Collection" offset="0x58" type="dependency" info=""/>
<value class="" name="Object Properties" offset="0x0" type="enum16" info="Object Properties">
<option name="Default?" value="0"/>
<option name="Suspended" value="1"/>
<option name="Vehicle?" value="2"/></value>
<value class="" name="Spawn one at a time" offset="18" type="enum16" info="">
<option name="No" value="0"/>
<option name="Yes" value="1"/></value>
<value class="" name="Respawn Time" offset="0x0e" type="short" info=""/>
<value class="" name="Disappear Time" offset="0x10" type="short" info=""/>
<value class="" name="X" offset="0x44" type="float" info=""/>
<value class="" name="Y" offset="0x48" type="float" info=""/>
<value class="" name="Z" offset="0x4c" type="float" info=""/>
<value class="" name="Yaw" offset="0x50" type="float" info=""/>
<value class="" name="Pitch" offset="0x54" type="float" info=""/>
<value class="" name="Roll" offset="0x58" type="float" info=""/>
</struct>
i give the lionk of where i got it to explain more http://www.halomods.com/forums/viewtopi ... 2189aa0cfb
<struct name="Collections" offset="0x120" size="144" info="Respawning objects.">
<value class="" name="Collection Type" offset="0x58" type="enum32" info="This determines what type of object will be spawning.">
<option name="Item" value="1769237859"/>
<option name="Vehicle" value="1986357347"/></value>
<value class="" name="Collection" offset="0x58" type="dependency" info=""/>
<value class="" name="Object Properties" offset="0x0" type="enum16" info="Object Properties">
<option name="Default?" value="0"/>
<option name="Suspended" value="1"/>
<option name="Vehicle?" value="2"/></value>
<value class="" name="Spawn one at a time" offset="18" type="enum16" info="">
<option name="No" value="0"/>
<option name="Yes" value="1"/></value>
<value class="" name="Respawn Time" offset="0x0e" type="short" info=""/>
<value class="" name="Disappear Time" offset="0x10" type="short" info=""/>
<value class="" name="X" offset="0x44" type="float" info=""/>
<value class="" name="Y" offset="0x48" type="float" info=""/>
<value class="" name="Z" offset="0x4c" type="float" info=""/>
<value class="" name="Yaw" offset="0x50" type="float" info=""/>
<value class="" name="Pitch" offset="0x54" type="float" info=""/>
<value class="" name="Roll" offset="0x58" type="float" info=""/>
</struct>
i give the lionk of where i got it to explain more http://www.halomods.com/forums/viewtopi ... 2189aa0cfb
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- Posts: 21
- Joined: Sat Sep 10, 2005 1:02 pm
- Location: Colorado USA
- Contact:
I would use this instead...
Code: Select all
<struct name="Collections" offset="0x120" size="144" info="Respawning objects.">
<value class="" name="Collection Type" offset="0x58" type="enum32" info="This determines what type of object will be spawning.">
<option name="Item" value="1769237859"/>
<option name="Vehicle" value="1986357347"/></value>
<value class="" name="Collection" offset="0x58" type="dependency" info=""/>
<value class="" name="Object Properties" offset="0x0" type="enum16" info="Object Properties">
<option name="Default?" value="0"/>
<option name="Suspended" value="1"/>
<option name="Vehicle?" value="2"/></value>
<value class="" name="Spawn one at a time" offset="18" type="enum16" info="">
<option name="No" value="0"/>
<option name="Yes" value="1"/></value>
<value class="" name="Respawn Time" offset="0x0e" type="short" info=""/>
<value class="" name="Disappear Time" offset="0x10" type="short" info=""/>
<value class="" name="X" offset="64" type="float" info=""/>
<value class="" name="Y" offset="68" type="float" info=""/>
<value class="" name="Z" offset="72" type="float" info=""/>
<value class="" name="Yaw" offset="76" type="float" info=""/>
<value class="" name="Pitch" offset="80" type="float" info=""/>
<value class="" name="Roll" offset="84" type="float" info=""/>
</struct>