Help with energy sword PMI!
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- Posts: 212
- Joined: Thu Nov 11, 2004 6:23 pm
- Location: I am where no one else has ever been before . . .
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Help with energy sword PMI!
This is for anyone who doesnt understand how to inject perfect models into maps.
The Tutorial:
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Perfect Model Injection Tutorial
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--How to inject a perfect energy sword model into bloodgulch--
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[Open Bloodgulch.map in hmt3.5]
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1) Batch Extract bloodgulch, check metadata, select YES on bsp extraction.
Go to Extract>BSP/MODEL sections and extract to any folder.
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[Open b40.map in hmt3.5]
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2) Generate raw model offset list. Save to desktop or wherever you want.
3) Recursively Extract Energy Sword metadata.
4) Go to Extract raw models, Load saved raw model offset list
5) Find Energy Sword, and extract to same folder you extracted the metadata to.
(must be in same folder as the mod2.meta file)
6) Open Model De-Crapper, right click in window and select ADD, add the mod2.meta file.
You can find the 3 files (vertex area, index area, and bsp block) in the folder you extracted the BSP/MODEL files to, Now click the De-Crap button.
7) Now add the energy sword metadata folders/files to the bloodgulch folder you batchextracted to.
8 ) go to the folder you extracted the BSP/MODEL Sections to and copy the bloodgulch.sbsp.meta to the folder /levels/test/bloodgulch/ in the bloodgulch folder you batch extracted to.
9) Now time to rebuild, when you rebuild you have to add the energy sword.weap.meta AND the energy sword.mod2.meta
10) While rebuilding it will ask if any new vertices have been added to the bsp chunk, click YES! then it will ask you to browse for the file, go to folder you extracted the BSP/MODEL sections to and select bloodgulch.vertices.new then click open!
11) While rebuilding it will ask if any new indices have been added to the bsp chunk, click YES! then it will ask you to browse for the file, go to folder you extracted the BSP/MODEL sections to and select bloodgulch.indices.new then click open!
12) it will ask if you wish to use the modified start offset, click yes!
Thats it!! All Done!!
Enjoy!
OK,,,,,NOW WHAT??? how do i make the weapon appear IN the map??? i DID EVERYTYING RIGHT SO DONT TELL ME TO READ THE TUT, i even tryed 2 swap weapons with pistol even rifle and plasma cannon, doesnt work, the only time i see the sword appear is when i copy paste its meta number in the projectiles of lets say rifle, but when i shoot it , it just falls and explodes, so i cant pick it up I NEED HEELP!!!!
The Tutorial:
-----------------------------------------------------------------------------------
Perfect Model Injection Tutorial
--------------------------------------------------------------
--How to inject a perfect energy sword model into bloodgulch--
--------------------------------------------------------------
[Open Bloodgulch.map in hmt3.5]
--------------------------------------------------------------------------
1) Batch Extract bloodgulch, check metadata, select YES on bsp extraction.
Go to Extract>BSP/MODEL sections and extract to any folder.
--------------------------------------------------------------------------
[Open b40.map in hmt3.5]
--------------------------------------------------------------------------
2) Generate raw model offset list. Save to desktop or wherever you want.
3) Recursively Extract Energy Sword metadata.
4) Go to Extract raw models, Load saved raw model offset list
5) Find Energy Sword, and extract to same folder you extracted the metadata to.
(must be in same folder as the mod2.meta file)
6) Open Model De-Crapper, right click in window and select ADD, add the mod2.meta file.
You can find the 3 files (vertex area, index area, and bsp block) in the folder you extracted the BSP/MODEL files to, Now click the De-Crap button.
7) Now add the energy sword metadata folders/files to the bloodgulch folder you batchextracted to.
8 ) go to the folder you extracted the BSP/MODEL Sections to and copy the bloodgulch.sbsp.meta to the folder /levels/test/bloodgulch/ in the bloodgulch folder you batch extracted to.
9) Now time to rebuild, when you rebuild you have to add the energy sword.weap.meta AND the energy sword.mod2.meta
10) While rebuilding it will ask if any new vertices have been added to the bsp chunk, click YES! then it will ask you to browse for the file, go to folder you extracted the BSP/MODEL sections to and select bloodgulch.vertices.new then click open!
11) While rebuilding it will ask if any new indices have been added to the bsp chunk, click YES! then it will ask you to browse for the file, go to folder you extracted the BSP/MODEL sections to and select bloodgulch.indices.new then click open!
12) it will ask if you wish to use the modified start offset, click yes!
Thats it!! All Done!!
Enjoy!
OK,,,,,NOW WHAT??? how do i make the weapon appear IN the map??? i DID EVERYTYING RIGHT SO DONT TELL ME TO READ THE TUT, i even tryed 2 swap weapons with pistol even rifle and plasma cannon, doesnt work, the only time i see the sword appear is when i copy paste its meta number in the projectiles of lets say rifle, but when i shoot it , it just falls and explodes, so i cant pick it up I NEED HEELP!!!!
[image over 50KB]
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- Posts: 311
- Joined: Mon Jun 13, 2005 4:28 pm
Hmmm.,..I remember I was in your shoes once. Didi not understand anything. Now I am an Ace rebuilder who can PMI Halo 2 weapons from CE maps like Ruin pain. I get them in game flawlessly as knave likes to put it.Make sure the ID is not set to Energy Sword. And and make sure you use weapon tag to stop it from exploding.
This is a perfect example of my flawless PMI.
http://pg.photos.yahoo.com/ph/ooluigioo ... .dir=/365f
And that sword you see is the Halo 2 sword with temperary look.
This is a perfect example of my flawless PMI.
http://pg.photos.yahoo.com/ph/ooluigioo ... .dir=/365f
And that sword you see is the Halo 2 sword with temperary look.
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- Posts: 311
- Joined: Mon Jun 13, 2005 4:28 pm
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- Posts: 311
- Joined: Mon Jun 13, 2005 4:28 pm
MAKE IT A PFF FILE
make it so your the mark 6 in the campaing and that the sword is usable
cmon
i keep trying but it still won't re build
on step 6
about the vertex and index things
should they say bloodgulch or energy sword
when i do blood gulch it goes wrong
when i do sword i can only find 2 of the 3 files
and what do u mean use a weapon tag to stop it from exploding
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i rebuild and it says cannot acces C:\ buildtree.txt because it is being used by another process??
they only make tags for ce
make it so your the mark 6 in the campaing and that the sword is usable
cmon
i keep trying but it still won't re build
on step 6
about the vertex and index things
should they say bloodgulch or energy sword
when i do blood gulch it goes wrong
when i do sword i can only find 2 of the 3 files
and what do u mean use a weapon tag to stop it from exploding
------------------------
i rebuild and it says cannot acces C:\ buildtree.txt because it is being used by another process??
they only make tags for ce
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- Posts: 311
- Joined: Mon Jun 13, 2005 4:28 pm
u need phenomena's 60 plugin pack for hmt
it can be found here http://www.halopc.net/tools%20download.html
then go to weapon...select energy sword and uncheck the box that says detonates when dropped
it can be found here http://www.halopc.net/tools%20download.html
then go to weapon...select energy sword and uncheck the box that says detonates when dropped
i rebuild and it says cannot acces C:\ buildtree.txt because it is being used by another process??
they only make tags for ce
i did everything else but i have the same problem, someone plz help i realy want the plasma sword mod and i am almost done with everything it said to do i am at the rebuild steps and now i just need that to fix and im set.
they only make tags for ce
i did everything else but i have the same problem, someone plz help i realy want the plasma sword mod and i am almost done with everything it said to do i am at the rebuild steps and now i just need that to fix and im set.