.:Im gonna start my first mod today!:.

Technical Chatter here.
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Dragonleaderx





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.:Im gonna start my first mod today!:.

Post by Dragonleaderx »

And i wud very much like to kno , what makes a mod a good mod really. And i wud like a tip n how to balance out the weapons, and maybe i cud get a partner to help me out?





Tural post now, i mean uve been the first to post on all of my posts lol
=sw=warlord





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Post by =sw=warlord »

ok a little hint about modding post technical problems here not what u think makes a good mod that sort of thing is ment to be over in the other forums in the cafes bit or general pc modding area.
hope that helps
halofun121




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Re: .:Im gonna start my first mod today!:.

Post by halofun121 »

Well, I like to plan before I do anything. Also, make sure what your doing is possible. Some people have these wild ideas that just cant be done (but we are all learning new things every day!)

If it's PC, its not really that hard. PC modding is good to start with. However, if your interested in CE, you might want to spend some time learning about the tools involved.

If it's xbox, you need a modded xbox before you can do anything really.

Good luck with your first mod!
Ducky!!





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Re: .:Im gonna start my first mod today!:.

Post by Ducky!! »

dragonleaderxx wrote:And i wud very much like to kno , what makes a mod a good mod really. And i wud like a tip n how to balance out the weapons, and maybe i cud get a partner to help me out?



Tural post now, i mean uve been the first to post on all of my posts lol
wud = would
balance = ballance
cud = could

hmm... terrible spelling
anyway, what makes a mod good? Complexity!!! The more complex the better because people like things that r hard to do, if its ur first, chances its gonna be an overkill mod where u shoot and everything on the map dies, those r gay, but fun for the first 2 or so months of modding, anyway, u could probibly im me if u need help with anything, but remember, if u work hard on a mod, people will like it
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