What is the hunter's shield material ID?
[Bad mood edited]
Question Answered, Thanks to DECOY & Phenomena
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Question Answered, Thanks to DECOY & Phenomena
Last edited by Chaoswarrior on Sun Sep 18, 2005 7:31 pm, edited 3 times in total.
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Collision Model Numbers
By:chaosking202
Here are the material numbers for Berkano's collision model plug in.
0 - Dirt
1 - Dirt
2 - Pebbles
3 - Snow
4 - Wood
5 - Metal
6 - Metal
7 - Metal
8 - Rubber
9 - Unbreakable Glass
10 - Red Shielding
11 - Grunt Blood
12 - Metal
13 - Hunter Blood
14 - Elite Blood
15 - Elite Blood
16 - Reflective Shield
17 - Engineer Blood
18 - Jack Shield Sparks
19 - 2nd type of flood skin
20 - Green Blood
21 - Metal Spark With Blood Splat
22 - Shields
23 - Blood
24 - Blood
25 - Unbreakable Glass
26 - Unbreakable Glass
27 - Unbreakable Glass
28 - Water
29 - Grass
30 - Shields
31 - Glass
32 - Reflective Metal
Anything past 33 they Obsorb all projectiles thrown/shot at it.
By:chaosking202
Here are the material numbers for Berkano's collision model plug in.
0 - Dirt
1 - Dirt
2 - Pebbles
3 - Snow
4 - Wood
5 - Metal
6 - Metal
7 - Metal
8 - Rubber
9 - Unbreakable Glass
10 - Red Shielding
11 - Grunt Blood
12 - Metal
13 - Hunter Blood
14 - Elite Blood
15 - Elite Blood
16 - Reflective Shield
17 - Engineer Blood
18 - Jack Shield Sparks
19 - 2nd type of flood skin
20 - Green Blood
21 - Metal Spark With Blood Splat
22 - Shields
23 - Blood
24 - Blood
25 - Unbreakable Glass
26 - Unbreakable Glass
27 - Unbreakable Glass
28 - Water
29 - Grass
30 - Shields
31 - Glass
32 - Reflective Metal
Anything past 33 they Obsorb all projectiles thrown/shot at it.
http://www.customcrysis.com Crysis mapping / modding site under development.
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to be more procise:
the value is the material numbermy shader plugin wrote:- <option>
<value>00</value>
<name>Dirt</name>
</option>
- <option>
<value>01</value>
<name>Sand</name>
</option>
- <option>
<value>02</value>
<name>Stone</name>
</option>
- <option>
<value>03</value>
<name>Snow</name>
</option>
- <option>
<value>04</value>
<name>Wood</name>
</option>
- <option>
<value>05</value>
<name>Metal (Hollow)</name>
</option>
- <option>
<value>06</value>
<name>Metal (Thin)</name>
</option>
- <option>
<value>07</value>
<name>Metal (Thick)</name>
</option>
- <option>
<value>08</value>
<name>Rubber</name>
</option>
- <option>
<value>09</value>
<name>Glass</name>
</option>
- <option>
<value>10</value>
<name>Force Field</name>
</option>
- <option>
<value>11</value>
<name>Grunt</name>
</option>
- <option>
<value>12</value>
<name>Hunter Armor</name>
</option>
- <option>
<value>13</value>
<name>Hunter Skin</name>
</option>
- <option>
<value>14</value>
<name>Elite</name>
</option>
- <option>
<value>15</value>
<name>Jackal</name>
</option>
- <option>
<value>16</value>
<name>Jackal Energy Shield</name>
</option>
- <option>
<value>17</value>
<name>Engineer Skin</name>
</option>
- <option>
<value>18</value>
<name>Engineer Force Field</name>
</option>
- <option>
<value>19</value>
<name>Flood Combat Form</name>
</option>
- <option>
<value>20</value>
<name>Flood Carrier Form</name>
</option>
- <option>
<value>21</value>
<name>Cyborg Armor</name>
</option>
- <option>
<value>22</value>
<name>Cyborg Energy Shield</name>
</option>
- <option>
<value>23</value>
<name>Human Armor</name>
</option>
- <option>
<value>24</value>
<name>Human Skin</name>
</option>
- <option>
<value>25</value>
<name>Sentinel</name>
</option>
- <option>
<value>26</value>
<name>Monitor</name>
</option>
- <option>
<value>27</value>
<name>Plastic</name>
</option>
- <option>
<value>28</value>
<name>Water</name>
</option>
- <option>
<value>29</value>
<name>Leaves</name>
</option>
- <option>
<value>30</value>
<name>Elite Energy Shield</name>
</option>
- <option>
<value>31</value>
<name>Ice</name>
</option>
- <option>
<value>32</value>
<name>Hunter Shield</name>
</option>