Halo 2 System Link Compatibility

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Geo
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Halo 2 System Link Compatibility

Post by Geo »

Hey guys, how can you make mods that are sys link compatible for Halo 2?

Some of my mods dont allow anyone else on the map to pick up weapons (we have identical mainmenus and maps) but problems still happen.

Is there like an option on dothalo to allow it to work on sytem link?

I have a few mods where shadows and pelicans are on the map, but only I can see and fly them... even if the other people have the modified map!?

Thanks in advance if anyone replies!
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Post by Ketchup_Bomb »

When you use Insolence, it messes up the system link identifier in scnr tag I think... something along those lines..

When you use Insolence, chances are that you modded it to a point where it is NOT capable of system link. Even if the other person does have the same exact mod applied.

And btw, your sig is too big. Please resize to fit the rules.
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Post by Geo »

I'm not purposefully breaking rules orr being disobedient, but I looked at the rules topic in the New Users forum, and there was nothing about sig sizes... can someone 'refresh' my memory on the size limit for sigs!

Thanks
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Post by Ketchup_Bomb »

They cannot be any bigger than 400x200 pixels, and no bigger than 50 kb. They may not have updated the Universal Rules yet, and I wasn't trying to be an asshole. I was just lettin you know. =)
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Post by Geo »

No problemo, fixed the sig.. I think it fits the rules...

Thanks for telling me!
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