Multiple levels of destruction for scenery
Multiple levels of destruction for scenery
Title says alot but my question is can multiple levels of destruction be incorporated into a piece of scenery?  I have made multiple pieces of destructable scenery and I was just wondering if you could have stages of destuction...like small section then the section gets bigger with more damage?
			
			
									
									
						Im not sure I dont know what the geo-mod is.  I will explain a bit better.  Make a piece of destructable scenery that can be gradualy destroyed based upon the damage it builds up.  So say you inflict X damage it would show a small amount of destruction once the damage reached Y level it would show even more damage and so on.  So making multiple models of the levels of destruction.  I was thinking that it might be able to be done if you made multiple collision-geometry models naming them each something different since the level of damage is it can take is set in the collision-geometry tag.  But the only thing i'm not sure of is how you could link the different levels of destruction models to the different collision-geometry tags so it would know which damaged model to inject when it reached a certain level.
			
			
									
									
						