Model Importing, Exporting

Technical Chatter here.
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BlairBitch





Posts: 150
Joined: Mon Jan 10, 2005 9:15 pm

Model Importing, Exporting

Post by BlairBitch »

ok in h2x it comes with a tut on how to Model Import, Export. but winever i get to this step i mess up 10. Now, we want to link it to an object that is already in the map file. We will use the shotgun. If you open the weap meta for the shotgun and look at the lone IDs, you will see a mode lone id. Swap that with our objects\weapons\melee\jackal_shield\jackal_shield mode meta. There is also another dependency we have to edit. First, we look at the weap meta's dependencies. There is a hlmt dependency named objects\weapons\rifle\shotgun\shotgun. So, we follow that dependency and look at it's meta. There will be a mode dependency there too. Change that to our objects\weapons\melee\jackal_shield\jackal_shield mode meta too.

11. Now, we want to sign the map file. Click on tools in the menu at the top and click sign. We're ready to upload our map file and view our model. Walk over to where the shotgun spawns in the level and there's our jackal shield!
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