dropship question

Technical Chatter here.
Post Reply
booberry





Posts: 26
Joined: Sun Jan 30, 2005 11:35 am

dropship question

Post by booberry »

im such a n00b at this stuff but i had a question about moding the dropship.
im was wondering if it would be possable 2 attatch a worthog 2 the back of the dorpship and detatch at any moment?
Im looking into this for a part of a movie that i am doing.
User avatar
ExileLord




Socialist Snitch! Mad Hatter Coagulator
Advisor Orb

Posts: 1118
Joined: Fri Sep 10, 2004 11:06 am
Location: Bourbonnais, Illinois

Post by ExileLord »

I dought thats possible. If it is it would be extremely difficult.
Image
If there is a problem on the forums, message me through IRC, AIM, or through PM.
Why We Mod - Completed
Spartan Foods




Pyre

Re: dropship question

Post by Spartan Foods »

booberry wrote:im such a n00b at this stuff but i had a question about moding the dropship.
im was wondering if it would be possable 2 attatch a worthog 2 the back of the dorpship and detatch at any moment?
Im looking into this for a part of a movie that i am doing.
Just film it in Silent Cartographer, or any other map where a Pelican drops a warthog and use a CE map if you want a driveable Pelican.

Keep it simple.. dont complicate yourself!
booberry





Posts: 26
Joined: Sun Jan 30, 2005 11:35 am

Post by booberry »

yah keep it simple stupid , but i was thinking it would be cool 2 have a dropship come down with even a tank, could you trasnfer the file (not to sure what im talking about here) that is the dropship coming in and droping the hog into a multiplayer map?
even if it was just the script of the dropship coming down coul that be aplided in mutiplayer?
Spartan Foods




Pyre

Post by Spartan Foods »

booberry wrote:yah keep it simple stupid , but i was thinking it would be cool 2 have a dropship come down with even a tank, could you trasnfer the file (not to sure what im talking about here) that is the dropship coming in and droping the hog into a multiplayer map?
even if it was just the script of the dropship coming down coul that be aplided in mutiplayer?
Ya that would be cool, but thats really deep stuff like AI and a whole bunch of crap. It would take a really long time to do and probably a hard core map rebuild.
Kirk




Socialist Snitch! Mad Hatter

Posts: 6031
Joined: Wed Jan 21, 2004 10:54 pm
Location: Alaska

Post by Kirk »

You could go really simple and swap the model of the warthog with a tank, but that doesn't solve your problems with the drop ship coming down in MP.
Image
booberry





Posts: 26
Joined: Sun Jan 30, 2005 11:35 am

Post by booberry »

oh i never thought of that b4. that would be done with HMT right? thonly prob is that i can't get it 2 work (i belive it cuz i have xp) i never could figure out how 2 fix that.
Spartan Foods




Pyre

Post by Spartan Foods »

booberry wrote:oh i never thought of that b4. that would be done with HMT right? thonly prob is that i can't get it 2 work (i belive it cuz i have xp) i never could figure out how 2 fix that.
You need the latest version of .NET Framework
booberry





Posts: 26
Joined: Sun Jan 30, 2005 11:35 am

Post by booberry »

i tryed downloading that but nothing happend then i tryed opening hmk and it still didn't work
Spartan Foods




Pyre

Post by Spartan Foods »

booberry wrote:i tryed downloading that but nothing happend then i tryed opening hmk and it still didn't work
What error does it give you?
booberry





Posts: 26
Joined: Sun Jan 30, 2005 11:35 am

Post by booberry »

it never gave me an error nothing happend, so then i downloaded it again nothing happend but 3rd time was a charm and it works now :D but how would i swap the hog 4 a tank? is there a tut 4 something like this?
knave





Posts: 90
Joined: Thu May 20, 2004 6:40 pm

Post by knave »

try making a vehicle tag in hek so that you can press a button like SHIFT, and release all ACTV, and make the hog have an ACTV so it attaches to the cargo slot and when you press SHIFT.......viola. warthog deployed...give em hell!
booberry





Posts: 26
Joined: Sun Jan 30, 2005 11:35 am

Post by booberry »

muwahahahaha that sounds evil at the end, but sadly i am very cofused with everything else u said. could u translate it 2 something understandable 2 a mod n00b like me?
Spartan Foods




Pyre

Post by Spartan Foods »

booberry wrote:muwahahahaha that sounds evil at the end, but sadly i am very cofused with everything else u said. could u translate it 2 something understandable 2 a mod n00b like me?
its about as basic as he said it.

basically its a really advanced tag editing thingy, and yah...
booberry





Posts: 26
Joined: Sun Jan 30, 2005 11:35 am

Post by booberry »

i finished downloading HEK (finaly) and iv try looking thru every thing and i belive that i should be able 2 find a hek.dll in halo custom edition but i cant find it the other 2 programs r there. help me plz? or point me 2 a tut that would help
Robin





Posts: 151
Joined: Sun Apr 25, 2004 4:21 pm
Location: ...

Post by Robin »

Start off simple. Don't try starting off modding on your first day, week, or month. Do simple mods like log mods, skins, etc. that can be easily done in HMT, HEK, etc.
Post Reply