Damage

Technical Chatter here.
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Ted Dibiase





Posts: 90
Joined: Thu Jan 06, 2005 2:45 pm

Damage

Post by Ted Dibiase »

How does one edit amount of damage that can be done?
Spartan666





Posts: 250
Joined: Wed Dec 01, 2004 11:17 pm
Location: sitting at my desk..

Post by Spartan666 »

I think you're gonna need sparkedit :wink:
what
kaptainkommie




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Post by kaptainkommie »

This can be done via HMT or HexEditing...Its very easy. Lets learn to search before posting. Thanks.
Sentinel





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Joined: Thu Nov 04, 2004 1:18 pm

Post by Sentinel »

Spartan666 wrote:I think you're gonna need sparkedit :wink:
spark edit? wtf? u need hmt not se. do u know what se even does?
I don't have a sig....
Spartan666





Posts: 250
Joined: Wed Dec 01, 2004 11:17 pm
Location: sitting at my desk..

Post by Spartan666 »

Sentinel wrote:
Spartan666 wrote:I think you're gonna need sparkedit :wink:
spark edit? wtf? u need hmt not se. do u know what se even does?
Nope, sorry :wink:

I know you can make teleporters and add or replace weapons and crap with it...
what
halomodder





Posts: 3
Joined: Fri Feb 04, 2005 5:40 pm

Post by halomodder »

Open up HMT. Load up the map that you want to change the damage values. In the menu, select "[ipt!] Damage". Let's use the AR as an example. Go to "weapons\assault rifle\bullet" for the bullet damage. Change the minimum damage, maximum damage (min), and maximum damage max. I'd reccomend changing these all so they are equal. If you want to change the melee values, just go to "weapons\assault rifle\melee".
If you're going to change the melee damage, why not change the melee range too? Change min range and max range, but keep them the same or it might screw up. For melee attack values, change minimum damage, maximum damage (min), and maximum damage (max). By doing this, you may get an exception in-game. This sometimes doesn't work if you are not hosting though...
My name is halomodder, but truth be told... I'm not very good at halo modding... actually... I pretty much suck.
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