At the moment, because I do not know what the hell the magic number is for HaloCE maps, I get the following output....
NOTE: I've used New_Mombasa_Classic.map, since it's a work that the modders have created, and not copyrighted by bungie....
Code: Select all
=== HEADER === (Offset 0x00000000)
Version: 609
Decompressed Length: 39139092
Unknown1: 0 0x0
Offset to Index: 0x201DF04 (33677060)
Metadata size: 5462032 0x535810
Name: New_Mombasa_Classic
Version (01.xx.xx.Build): .0609
Version (YY.MM.DD.Build): .0609
Maptype: 0 (Singleplayer)
Unknown4: 0 0x0 (00000000000000000000000000000000)
=== END HEADER ===
Output created from executable on: Oct 18 2004 14:06:43
=== HEADER === (Offset 0x00000000)
Version: 609
Decompressed Length: 39139092
Unknown1: 0 0x0
Offset to Index: 0x201DF04 (33677060)
Metadata size: 5462032 0x535810
Name: New_Mombasa_Classic
Version (01.xx.xx.Build): .0609
Version (YY.MM.DD.Build): .0609
Maptype: 0 (Singleplayer)
Unknown4: 0 0x0 (00000000000000000000000000000000)
=== END HEADER ===
=== INDEX HEADER === (Offset 0x201DF04)
Index Magic: 0x1
Unknown1: 1 0x1
Unknown2: 1 0x1
Tag Count: 1
Vertex Object Count: 1
Vertex Offset: 33677096 0x201DF28
Indices Object Count: 1
Indices Offset: 33677096 0x201DF28
Tag Start:
Magic: 0xFDFE20D9
=== END INDEX HEADER ===
Yes, this is based on HaloMapExpander (HME)... It's outdated, compared to HMT and HHT, but for linux users, it's a godsend...
And it's just a cool project to undertake...
If anyone knows what the magic number is, I'd be very happy...