Danny Hex Hacker Toolsv2.0*new plugins*

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adolif2





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Joined: Mon Oct 23, 2006 2:09 pm

Danny Hex Hacker Toolsv2.0*new plugins*

Post by adolif2 »

I just updated the program itself...I took a screenshot of my screen while on HMT to make my program have an HMT skin. *This is only an appearence update to make it look nice, the regular version will still work with all the plugins.

Okay, I think this new version I made is SOOOOOOOOO much better. So I'm editing this topic to download the second version. Here is a quick tut on how to use it. I don't like uploading my pictures to hosting sites just for them to appear in here, so I will upload a ".zip" file with my screenshots.
Please read ALL the information below or you can screw up your tags.

Step 1. Paste an extracted tag from HMT into your directory for this program and rename it "my_tag.meta"
Step 2. Open up the program. There is only one plugin now (I will be making A TON of a lot more.) for game_globals(matg) tags.
Step 3. Type in this word for the plugin to open, "globals." The text you type will appear in the bottom of the screen.
Step 4. Press "Ctrl" and options will appear. Don't use them yet!!!!!!!
Step 5. Baskspace your typed in word "globals" and then replace it with a hexidecimal value.
Step 6. Press the function key of the option you want to inject your hexidecimal into. You are done and now you can inject it into your map using HMT.

Note:

Your options will be:



Press F1 to inject a walking speed

Press F2 to inject a forward running speed

Press F3 to inject a backing running speed


DO NOT use HMT values. Only hexidecimal!!!!!!!!!
If you need a scale to compare the two types of values here is one:

1 HMT unit = 80 Hex units

Another note:

You CAN'T use letter characters in your hex values!!!!!! To create hex values, use the scale above and multiply or divide 80 since it = 1 HMT unit.


*update*
Here is a plugin update. Extract the files from the winzip file and into your directory of your program copy. When the window asks to confirm overwriting the plugins, say "Yes to all." With this update, in step 3, you can type in "weapons" and instead of opening the globals options it will open weapon options. With this weapon plugin, however, 1 Hex unit = 1 HMT unit.

*Edit to the plugin update*
Okay, I just made a new plugin so I'm updating the update. Extract the files from the winzip file and into your directory of your program copy. When the window asks to confirm overwriting the plugins, say "Yes to all."
This update let's you inject to a custom location. This way, you can edit misc things that you can't edit in HMT. *By the way, that's the main reason WHY I made this software. I made it so things can by customized easily.* (I will one day post a plugin-making-tut in the regular forum.) With this update, in step 3, you can type in "custom" and instead of opening the regular two sets of options it will open a new option shown below:


Press F1 to inject into a custom location


When you download this update, that "Custom Location" is set to zero. To make it into your own HEX value, go into, a new file that appears when you get your update ready, "custom.custom," with notepad. You will see the following text:

{
global.custom = 0
}


Replace the zero with a hex value and remember, NO LETTER characters!!!

I will make a tut for making your own plugins and release new plugin updates. (each newer update contains all the other content included in previous updates.)
Attachments
D_H_H_T_V2.zip
(969.83 KiB) Downloaded 6 times
D_H_H_T_NS.zip
(978.09 KiB) Downloaded 5 times
plugin_update2.zip
(1.96 KiB) Downloaded 5 times
screenshots.zip
(264.78 KiB) Downloaded 9 times
Last edited by adolif2 on Wed Dec 27, 2006 10:03 pm, edited 11 times in total.
-Daniel Duchnowski
auerhantheman1





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Post by auerhantheman1 »

Cool, but what does it do?
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SotA-LimiteR





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Post by SotA-LimiteR »

he said its made to edit hex..cant u read???
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Tain7ed





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Post by Tain7ed »

Yes he said its made to hex edit but he also said it didnt work the way he wanted it to cant you read?

but it looks like from what i can tell he found a way to copy and inject chunks at an offset you want....well thats my guess anyways


and to adolif2 umm if you dont know what you did my guess is that you didnt write it, im not accusing you of anything but most people know what they did and can find the pattern if this isnt the case what language did you write this in and i might be able to help
adolif2





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Joined: Mon Oct 23, 2006 2:09 pm

*expired*

Post by adolif2 »

*I posted this reply before I updated the topic so ignore this reply*
Last edited by adolif2 on Tue Dec 26, 2006 1:10 pm, edited 1 time in total.
-Daniel Duchnowski
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Tain7ed





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Post by Tain7ed »

It proves u made it but it also means i cant help cause i only know C#,VB and C++
adolif2





Posts: 10
Joined: Mon Oct 23, 2006 2:09 pm

*expired*

Post by adolif2 »

*I posted this reply before I updated the topic so ignore this reply*
-Daniel Duchnowski
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