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Sonic Rocket

Posted: Thu Oct 13, 2005 12:00 pm
by Zasz
Yet another thing I made in five minutes that I thought I'd post in case anyone wants it. It is an optional substitute for the rocket. It may be too large so if anyone wants me to resize it just post here. Also There is no texture for it so you will have to texture it yourself.

Posted: Thu Oct 13, 2005 12:14 pm
by Xiion
wow it looks pretty good. how many pollys is it?

Posted: Thu Oct 13, 2005 12:25 pm
by Zasz
162 I think. Its very simple but it works well.

Posted: Thu Oct 13, 2005 1:31 pm
by Alexander
Looks like a plane engine.

Posted: Thu Oct 13, 2005 6:06 pm
by shortysk8monkey
wow, that looks really good for a quick model...

Posted: Fri Oct 14, 2005 1:36 pm
by sil3ntdarkn355
if u resize the projectile to a thinner type and pull the four spikes back to make acute angles, that would be cool

but wats also cool is it spins after its fired from the rocket, plus homing attributes

Posted: Sat Oct 15, 2005 5:49 am
by Zasz
Ill try that sometime. By the way I cant inject this so if someone inject it andd post it here that would be great. I would love to see it in-game.

Posted: Sat Oct 15, 2005 1:04 pm
by Zasz
This is it with the fins folded back and it is stretched.

Posted: Sat Oct 15, 2005 1:28 pm
by [AC]god
Thats pretty good, a little big for a rocket, though, dont you think?

Posted: Sat Oct 15, 2005 2:28 pm
by Zasz
Well yeah but I cant export objects from halo so I cant really get the scale right. If someone could post a model such as a the real rocket it would be great.

Posted: Sat Oct 15, 2005 3:13 pm
by sil3ntdarkn355
i hope this is what ur looking for, cuz i also scaled the body down, one of hte images is zoomed in so it looks big, but i did it for close ups...

is this what u were hoping for?

Posted: Sun Oct 16, 2005 4:53 am
by Zasz
Actuall I meant it would be great if someone could post the actual .obj file of the rocket so I could import it into my program and therefore resize the sonic rocket beside it to get a proper idea of scale.

Posted: Thu Oct 20, 2005 3:58 am
by blood dimond
nooby question but how do i apply it?

Posted: Thu Oct 20, 2005 11:03 am
by Zasz
There is a link to a tutorial in my signature. But I wouldnt apply it yet if I were you as it is MASSIVE. At the time I couldnt export other object from the game so I couldn't see the scale. Ill resize it soon and make a ppf to make it easier.

Posted: Fri Oct 21, 2005 6:52 pm
by blood dimond
bigger the better...ok maby not but itll look funny

Posted: Tue Jan 24, 2006 3:35 pm
by Axel18
sil3ntdarkn355 wrote:if u resize the projectile to a thinner type and pull the four spikes back to make acute angles, that would be cool

but wats also cool is it spins after its fired from the rocket, plus homing attributes
Yea i like the model you made. your ideal is good about the spinning is good just needs some refinements. In a real world view, the straight unguided rocket would benefit from the spinning. It would travel faster and be more accurate. Now the guided rocket wouldn't, because of the spinning it would take longer to reach it's target. Just my view. That is how rifles have become so accurate. the barrel of the gun is groved and when the bullet is fired, it is spun which makes for more accurate shot and distance. Just My View :) Sorry about the long post just got me interested.

Of course you can alwase speed up and slow down the guided rocket and unguided. :)

Posted: Tue Jan 24, 2006 3:46 pm
by sil3ntdarkn355
Thank you for hte comment, but please don't bump old topic

Bump-Bringing a very old topic back to the first page, thus bumping it up

Posted: Wed Jan 25, 2006 9:12 am
by Axel18
Hey sorry :oops: havent gotten use to all the rules yet. Anyway I guss a pm would have been better. :)

Posted: Wed Jan 25, 2006 10:17 am
by SHOUTrvb
Bumping old topics will only take you down a path that cannot be easily returned from and can turn into bannzerness. *Topic Locked*