sanctuary base model

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korori





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sanctuary base model

Post by korori »

Its my first base so im sorry if it looks crappy but if you can correct any mastakes for me i would be very thankful.
Attachments
front.JPG
front.JPG (11.9 KiB) Viewed 1977 times
sanctuary base.zip
The sanctuary base File
(35.18 KiB) Downloaded 46 times
side view.JPG
side view.JPG (13.48 KiB) Viewed 1977 times
back view.JPG
back view.JPG (11.11 KiB) Viewed 1977 times
MrChief





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Post by MrChief »

Reminds me of the Forerunner Buildings! :)
Domi1975




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Post by Domi1975 »

Yea it Forerunner like...I like it you did a good job..I will dl and look at it and see if there are any open edges and let ya know..again gj!
Leg0




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Post by Leg0 »

that's pretty accurate mate :D
plan on creating a skin?
Image
korori





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Post by korori »

I will but im very new at this so it will take a while though im trying to figure out how to model first.
MrChief





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Post by MrChief »

It's low poly and it looks nice too! :P Good Job!
The Spartan!




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Post by The Spartan! »

Looking good there buddy :D
Thanks,
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[IRC] Matty





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Post by [IRC] Matty »

Not bad i like it, i have alot of textures and stuff so i did this :D

Image
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[CL]9mm-Man




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Post by [CL]9mm-Man »

WOo nice model, if you want I can tag it as scenery :)
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[IRC] Matty





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Post by [IRC] Matty »

you are right that would go in as scenery, i just really woun't like to be the guy making the collision model for that.
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[CL]9mm-Man




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Post by [CL]9mm-Man »

Has it has errors then? You could make a custom more basic collision, Ill tag it if you can give meh the skinned version :)
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korori





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Post by korori »

[IRC] Matty can u send me the skinned version so i can send it to [CL]9mm-Man can tag it for me.
conquer2090





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Post by conquer2090 »

couldnt u jus fix the errors like ud do for a map then make the collision should work shouldnt it with no errors right?
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
[CL]9mm-Man




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Post by [CL]9mm-Man »

100 errors = AHHHHHHHHHHHHHHHHHHHH

Anyways I remade a version of it heres a picture :P
Image

Ill probably skin it then release tags if any one wants it.
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Patrickssj6




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Post by Patrickssj6 »

make just a rough collision for it
korori





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Post by korori »

Im sorry but how do i test for errors though. So i can do it next time before posting it.
Patrickssj6




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Post by Patrickssj6 »

run it through tool.exe
korori





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Post by korori »

tool.exe will not open i think there is a missing extenstion on the application. I also follow this tutorial



http://www.halomods.com/forums/viewtopic.php?t=9284
[CL]9mm-Man




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Post by [CL]9mm-Man »

Open your model in Max, select it, then go to STL check in the modifier stack, and make sure its on everything, then click the check box at the very bottom.
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[IRC] Matty





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Post by [IRC] Matty »

Yah, erm if i just get it in as scenery and make a rough collision....
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