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				Terminator biped in halo?
				Posted: Mon May 23, 2005 7:16 am
				by jason jx
				i was surfing the web till i came across a nice model thats from the films of the terminator... its a full real time model thats very detailed thats in 3ds format and sadly comes in pieces...
i was wondering if it would be possible for you halo ce dudes out there to replace master chief for this terminator model and maybe use it in a map prehapes?
well the download is just under this if you want to attempt it to make it a biped in halo  

 
			
					
				
				Posted: Mon May 23, 2005 9:26 am
				by Winter Fox
				looks VERY high poly'ed....
			 
			
					
				
				Posted: Mon May 23, 2005 11:52 am
				by GeneralChurch
				teeth r too big it looks like he is smiling
			 
			
					
				
				Posted: Mon May 23, 2005 3:18 pm
				by Leg0
				i find it amusing that just this is 

is round 16k poly's 

 
			
					
				
				Posted: Mon May 23, 2005 3:27 pm
				by PDummy
				holy balls that would lag just looking at it in 3ds max
ya the thought of that in halo it crazy
			 
			
					
				
				Posted: Mon May 23, 2005 4:26 pm
				by [IRC] Matty
				Think about 16...  

  i think the server whould have shut down by then.
 
			
					
				
				Posted: Mon May 23, 2005 6:08 pm
				by halofun121
				You'd be lucky if tool didnt blow up  

 
			
					
				
				Posted: Mon May 23, 2005 7:16 pm
				by PDummy
				lmao
lol
i didnt think of that 
thats great
i can see it now tool saying 
OMF G0dz0rz *BOOM*
lmao
			 
			
					
				
				Posted: Mon May 23, 2005 7:41 pm
				by a baby seal
				Dear lord....tool is mean enough already, but with that thing... 

 
			
					
				
				Posted: Tue May 24, 2005 12:27 am
				by ThabounceR
				well for your information 
the original MC is (i think) about 1500 poly's 
and the absolute maximum would be around 3000
and u could make it wor if you wold delete most of the faces that you can't even see when playen let alone when u stand in from of another player
bipeds are fun but it make's halo lag even more
			 
			
					
				
				Posted: Tue May 24, 2005 12:36 pm
				by Duncan
				You have to understand guys that most decent models don't have under the general 60 k pollys
			 
			
					
				
				Posted: Wed May 25, 2005 12:13 pm
				by CMDR Reservoir
				JEBUS. That thing is so high poly it shut down my max. No kidding.
Terminator model chance of getting in game- 0 - 0.00001%
Fianl verdict of programs processing it = 

 
			
					
				
				Posted: Fri May 27, 2005 11:52 am
				by Offspring
				aaaaaaaaaaaahahahahaaaaaaaaaaa...
			 
			
					
				
				Posted: Sat May 28, 2005 2:29 am
				by jason jx
				Offspring wrote:aaaaaaaaaaaahahahahaaaaaaaaaaa...
wtf ''aaaaaaaaaaaaaaaaaaahahahahaaaaaaaaaaaaaa'' what?
 
			
					
				
				Posted: Thu Jun 09, 2005 2:28 pm
				by a romantic grunt
				jason_jx wrote:Offspring wrote:aaaaaaaaaaaahahahahaaaaaaaaaaa...
wtf ''aaaaaaaaaaaaaaaaaaahahahahaaaaaaaaaaaaaa'' what?
 
 hosly shit dizzam dude wow...
 
			
					
				
				Posted: Fri Jun 10, 2005 6:31 am
				by GeneralChurch
				actualy a greater chance than u think u could size it down ill dl it if its up and tryt o configure it to about 2k pollys?
			 
			
					
				
				Posted: Fri Jun 10, 2005 8:07 am
				by a baby seal
				General Church, you can't be serious.  

This single section has 50392 vertices, and 89190 faces, and you want to get it down to 2000 polies?  For the whole model?  You're joking.
 
			
					
				
				Posted: Fri Jun 10, 2005 9:05 am
				by bbfbadbrad
				its super gigh polly ill give you that but i bet you can lower it by at least 10000 pollys just by optimizing it
try it and make it so it takes out a lot of the pollys im th eoptimizer im max.