New Weapon injection for pc
Posted: Fri Dec 10, 2004 3:54 pm
THIS IS FOR PC, not ce
I have been spending the longest time trying to find out why whenever i imported a new object into a new duplicated weapon's tag, it imported that same model for the original weapon that i used to duplicate it with (ex. If i imported a model into the smg tag, it imported the same model for the pistol tag). I also renamed every single recursive file and all the dependencies to their own new ones (every file that was named pistol --> smg). I even renamed the verticies and indicies files and added them as new vertices and indicies of the map. During rebuilding, I added the new bsp, and the new vertices and indices.
It all works but i can never get the models to stand alone. There aren't any of the same offsets for the weapons in the tags and i don't get it. Does anyone know a way to do this... I think i am the first but i really need to get it to work.
I have been spending the longest time trying to find out why whenever i imported a new object into a new duplicated weapon's tag, it imported that same model for the original weapon that i used to duplicate it with (ex. If i imported a model into the smg tag, it imported the same model for the pistol tag). I also renamed every single recursive file and all the dependencies to their own new ones (every file that was named pistol --> smg). I even renamed the verticies and indicies files and added them as new vertices and indicies of the map. During rebuilding, I added the new bsp, and the new vertices and indices.
It all works but i can never get the models to stand alone. There aren't any of the same offsets for the weapons in the tags and i don't get it. Does anyone know a way to do this... I think i am the first but i really need to get it to work.