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New vehicle - Bumpercar

Posted: Sun Aug 22, 2004 4:02 pm
by shadowbreaker513
New bumpercar vehicle for Halo. I did not make the model nor the skin.
I found them both on Turbosquid. Feel free to use this in your maps as long
as you give me credit. If you would rather not have it be shiny, go into the
bumpercar.shader_model and take off the cubemap. Also if you thing the physics
would be better in a different configuration, feel free to mod them.
Image
Image
and the file
http://www.freepgs.com/shadowbreaker513/bumpercar.rar

Posted: Sun Aug 22, 2004 4:10 pm
by wolf_demon
that looks....interesting... :shock:

Posted: Sun Aug 22, 2004 4:12 pm
by hitmanbob
nice car, its really cool, id dl but i can only hav 10 gb(yes gigabytes)in my documents or my parents will start breathing down my neck on wut is taking up those 10 gb ( i told them its my 3 versions of halo but thats not statin to not cut it anymore

Posted: Sun Aug 22, 2004 5:52 pm
by wolf_demon
wow, only 10gb? my hard drive is almost fully taken up (40gb) by myself. i really need 160.....

Posted: Sun Aug 22, 2004 6:04 pm
by shadowbreaker513
daaaaaaaaamn. that not a lot of space. on my new computer i took up 30 gigs in 2 days

Posted: Sun Aug 22, 2004 9:17 pm
by Mikey_Man
Um,the model/skin's creators should have credit..

Posted: Mon Aug 23, 2004 7:11 am
by hydroxic
shadowbreaker513 wrote:daaaaaaaaamn. that not a lot of space. on my new computer i took up 30 gigs in 2 days
sounds familiar.... anyway, yes looks.........interesting lol

Posted: Mon Aug 23, 2004 2:24 pm
by spoot-smeg
what a shame my 230gb hard drive is just big enough :) hahahaha dont know why i am laughing :twisted:

New vehicle - Bumpercar

Posted: Wed Aug 25, 2004 5:15 pm
by Mailbox_Head
when I put this in w/ sapien It showed up fine, then I compiled and played the map, and it did not show up w/ any settings and all vehicles on, so I might be dumb, or there is some special way to get this to work? please help
Thanks

Posted: Wed Aug 25, 2004 6:41 pm
by New Age
Mikey_Man wrote:Um,the model/skin's creators should have credit..
are you saying he didnt create the model / skins? thats a reason to get flamed.

Posted: Wed Aug 25, 2004 8:00 pm
by hydroxic
spoot-smeg wrote:what a shame my 230gb hard drive is just big enough :) hahahaha dont know why i am laughing :twisted:
did i forget to say that 30 gb isnt a lot on mine... lol but u still beat me i only got a 160 gb hd so......... i'm not laughin

Re: New vehicle - Bumpercar

Posted: Wed Aug 25, 2004 8:15 pm
by Veegie[Temp]
Mailbox_Head wrote:when I put this in w/ sapien It showed up fine, then I compiled and played the map, and it did not show up w/ any settings and all vehicles on, so I might be dumb, or there is some special way to get this to work? please help
Thanks
you need to edit your globals.globals and replace for example the ghost for the bumpercar

Posted: Sat Aug 28, 2004 12:43 pm
by halo mods rock
where can i get the map wath that bumpercar?

sorry

Posted: Sat Aug 28, 2004 3:06 pm
by Shadey101
um can ull give me the sight from where i can download that thing to apply it plz

Posted: Sun Aug 29, 2004 11:20 pm
by Mailbox_Head
is there any other way to put it in beside edit the globals? I do not want to overwrite the ghost or any other vehicles, In streets of earth city no vehicles were overwritten I am wondering how they did that?

Posted: Mon Aug 30, 2004 10:43 am
by Captain_Lag
i think u can HEX it into the globals so that u can put spawn points on ur map for it, but thats only a theory

Posted: Fri Sep 10, 2004 6:34 pm
by Nitz
make sure on the sapien tag you have "slayer able", and "slayer default" checked, (and any other ones aswell). Then in your game start a gametypw that has default vehicles. (like slayer for example). That way you don't have to edit the globals.

That should work for youl

Posted: Fri Sep 10, 2004 6:40 pm
by shadowbreaker513
you still have to edit the globals

Posted: Tue Nov 02, 2004 7:17 pm
by Enzo
please post a d/l or link, the first link died!!! :(