unfinished level: hangemhigh

This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
Post Reply
gecko753




Literarian 250

Posts: 328
Joined: Mon Feb 23, 2004 3:08 pm

unfinished level: hangemhigh

Post by gecko753 »

i was working on this, but gave up. not cuz its hard, but i lost interest. and i guess i thought that maybe someone else would have some ideas of what to do with this.

its hang em high extracted, and mostly fixed up. theres some textures that i didnt finish mapping, and none of the lights are there. the lights arent linked to the frame, but are still there. i added the +sky faces where they should be too. the whole thing is scaled, well, pretty close to the right size. might be a tad too big but idk.

[edit] - oh yea and i would give u the scenario tag for it, but it prolly wouldnt work cuz my directory might be different from urs. but to get the weapons in just open up sparkedit and find them and look at the rotation amount. rly easy.

ok heres a pic:
Image

and the max file:
Attachments
hangemhigh.rar
(80.63 KiB) Downloaded 33 times
Captain_Lag





Posts: 729
Joined: Thu Dec 25, 2003 11:24 am
Location: The one pointing the crosshairs at you...
Contact:

Re: unfinished level: hangemhigh

Post by Captain_Lag »

gecko753 wrote:oh yea and i would give u the scenario tag for it, but it prolly wouldnt work cuz my directory might be different from urs
the tags read from the "tags" folder and in. So if you tell him to put it in tags\hangem he cud just put it there and it'll work. Just make sure u rar up the whole folder
Post Reply