WIP: Need help (max files included)

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Duncan





Posts: 116
Joined: Mon Oct 04, 2004 10:49 am

WIP: Need help (max files included)

Post by Duncan »

I was just making this for a simple base, but then I noticed I had to make a whole level to use a base, so I decided to turn it into a Scenery. Unfortunatlly , every time I compile I don't have any textues :oops: . So, here are the max files, can someone plz download and fix whatever...

NOTE: this is deffenetly not manditory...but it would be so nice (I say this because it is a huge model that needs to be trimmed down...It would be nice if sm1 would do that too)

by the way...If any1 dose figure it our can u tell me what is wrong, TY

TY in advance...
-duncan

*EDIT* there are the bitmaps that i am using in the Rar too*EDIT*
Attachments
Almost forgot a pic!
Almost forgot a pic!
rener.jpg (30.66 KiB) Viewed 939 times
castel.rar
Here is the max files
(431.86 KiB) Downloaded 9 times
gecko753




Literarian 250

Posts: 328
Joined: Mon Feb 23, 2004 3:08 pm

Post by gecko753 »

ill take a look at it. but b4 i do, did u make the shader tags for the materials you wanted?
[edit] and i guess the trimming down would be with the chain links? cuz man thats a lot of polys for those chains. id make it a bitmap of chains or something
Last edited by gecko753 on Sun Dec 12, 2004 4:50 pm, edited 1 time in total.
Duncan





Posts: 116
Joined: Mon Oct 04, 2004 10:49 am

Post by Duncan »

but first did u make the shaders for it
Yes...

and i set the base maps[/quote]
Duncan





Posts: 116
Joined: Mon Oct 04, 2004 10:49 am

Post by Duncan »

Can some1 plz answer...


much appriciated
:)
poeticjustice





Posts: 5
Joined: Sat Oct 09, 2004 7:24 pm

Post by poeticjustice »

that's a pretty nice looking castle theme ya got going there, i'll try and fix it now.

~ Coles
poeticjustice





Posts: 5
Joined: Sat Oct 09, 2004 7:24 pm

Post by poeticjustice »

holy **** dude, that thing is completely screwed. I basically re-made the whole thing, re-did most of your bitmaps and i'm just testing it in-game now. The problem is the chains, i had over 10,000 errors with them, I suggest a bitmap like gecko said.

Also your collision geometry was useless, its been re-done and should be working, update in 10 mins or so.

~ Coles

AIM me @ coles challenger if you wanna talk
poeticjustice





Posts: 5
Joined: Sat Oct 09, 2004 7:24 pm

Post by poeticjustice »

I'm not sure if you've evn tried to get it in game but I remember you saying it had no textures. I've got just the castle itself, i'm about to add the door and ramp thing then maybe muck around with some chains. Heres a picture, thats your castle in my testing map, sorry it's so boring.
I've got 2 questions though, is that really how small you want it? And, do you want to be able to jump between the sticky uppy bits on the top level (excuse my lack of castle knowledge, oh wait they might be called parapets...) MC can jump that high but i've got it set so he can't make it, tell me if you want it changes.

~ Coles
Attachments
Your castle, ain't it purdy.
Your castle, ain't it purdy.
castle.jpg (73.03 KiB) Viewed 877 times
poeticjustice





Posts: 5
Joined: Sat Oct 09, 2004 7:24 pm

Post by poeticjustice »

I've finished modifying it, I had to change the wood texture and I havent used the chains but the rest is exactly the same. I'll send it to you via aim or post if here if you want.

~ Coles
Duncan





Posts: 116
Joined: Mon Oct 04, 2004 10:49 am

Post by Duncan »

poeticjustice wrote:I've finished modifying it, I had to change the wood texture and I havent used the chains but the rest is exactly the same. I'll send it to you via aim or post if here if you want.

~ Coles
I got AIM set up and when u are on plz send it to me


PS: TY SOO MUCH...
poeticjustice





Posts: 5
Joined: Sat Oct 09, 2004 7:24 pm

Post by poeticjustice »

Glad to see you like it, I got you added to my buddy list and i'll be on for a while.

~ Coles
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