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PB Forest
Posted: Fri Feb 02, 2007 10:26 pm
by crackcocaine
I only uploaded this on halomaps.org at first because I thought you guys wouldn't like it cause of the crappy BSP. But people seem to like it so I decided to post it.

Lens of scope changed in map and wall texture fixed up alot*
Download:
http://hce.halomaps.org/index.cfm?pg=3&fid=2416
Posted: Fri Feb 02, 2007 10:30 pm
by DRL333
Remindes me of a map I made on Far Cry.
Posted: Fri Feb 02, 2007 10:32 pm
by crackcocaine
I used to have that game, untill I got my 360.
Posted: Sat Feb 03, 2007 5:44 am
by RaVNzCRoFT
It seems like a pretty popular map. I noticed several "secret room" videos on YouTube.
Posted: Sat Feb 03, 2007 8:42 am
by TomClancey
It's pretty sweet, I'm dling now.
Posted: Sat Feb 03, 2007 9:33 am
by DoorM4n
How many different weapons are there? I really like the pictures btw.
Posted: Sat Feb 03, 2007 10:10 am
by TomClancey
You should add some kind of Dot-Reticule to the weapons, and change the Paint Ball effect from Blood Splatter, to something else. Like the paint splatter the guy had in Paint Forest V1. And change it so there is no Pistol and AR, that ruins the game. Just some suggestions.
Posted: Sun Feb 04, 2007 7:42 pm
by llamaboy772
Couldn't you of tried to make the cliffs look better? It seems like most of the time how good the cliffs look determains is the map get on the front page of halomaps or not.
Posted: Mon Feb 05, 2007 1:02 am
by crackcocaine
In the game type make the weapons custom and you should start with the semi-auto.
Posted: Tue Feb 06, 2007 9:02 pm
by StalkingGrunt911
Looks awesome.
Posted: Tue Feb 06, 2007 11:28 pm
by crackcocaine
I'm gunna make one with a better BSP and more weapons soon, don't feel like starting now though.
Posted: Sat Feb 10, 2007 8:27 am
by CptnNsan0
wow this looks like a farcry game. pretty sweet job on it
Posted: Sat Feb 10, 2007 2:34 pm
by auerhantheman1
awesome map, but you can't do anything if you run out of ammo, and its all spray and pray

Posted: Sat Feb 10, 2007 3:24 pm
by TomClancey
Needs a dot-reticule for the other weapons, way to hard to hit people without a reticule, or sometype of aiming.
Posted: Sat Feb 10, 2007 5:55 pm
by crackcocaine
I don't wanna put hud, should I put a bit more @uto-@im then normal?
Sorry @uto-@im makes auto-aim, and its not cheating.
Posted: Sat Feb 10, 2007 6:01 pm
by TomClancey
Im confused about your "More Please Ban Me". And I'm not meaning a HUD, just some type of way to more accuratly hitting people, if its through iron sites or w/e. Because as of now, its like 1/50 shots hit the target, for me its more like 3/10 shots, but for some other people its alot less possible to hit people. But if not meh. As a final thought, why is the imap a blood splatter? Can't you just make it a paintball splotch of colour? Like Paint Forest V1?
Posted: Sat Feb 10, 2007 6:03 pm
by Dootuz
I love this mod I've been playing it today and I tryed (didnt work) to convert it to xbox
DO NOT but any more auto AIM in this mod. I like it the way it is. BUT make the bullets a little more closer together but not to close. In real paint ball its hard to play and its hard to hit someone. I know cuase I play. So its fine the way it is. But Nice sinper though lol.
Posted: Sat Feb 10, 2007 6:04 pm
by DRL333
TomClancey wrote:Im confused about your "More Please Ban Me".
Please ban me is a word censor for auto aim.
Posted: Sat Feb 10, 2007 6:45 pm
by auerhantheman1
What you should do is change the first person origins of the weapons so it looks like you're actually aiming, and then put ironsights like the other guy said. Then it would be perfect

Posted: Sun Feb 11, 2007 12:30 am
by crackcocaine
I got the paint splatters from paintforest instead of blood and the sounds to. I also modeled 3 new guns for v2.