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ai creek beta 1
Posted: Tue Jul 25, 2006 1:30 pm
by darthspartan
Posted: Tue Jul 25, 2006 1:32 pm
by GametagAeonFlux
AI mods are fun and all, but you should try adding some custom content.
Posted: Tue Jul 25, 2006 1:35 pm
by V0Lt4Ge
GametagAeonFlux wrote:AI mods are fun and all, but you should try adding some custom content.
Or atleast make it more interesting.
Posted: Tue Jul 25, 2006 1:40 pm
by darthspartan
ok thanks fo advice ill work on hang em high so far it has two teams of ai that beam i halo the level and doors
Posted: Tue Jul 25, 2006 1:50 pm
by HK-47
Or atleast make a new bsp.
Posted: Tue Jul 25, 2006 5:24 pm
by jameboy
Their are way to many ai mods. You could have also colered the spartans red and blue. You gave some effort though so ill give it 7/10
Edit: No offence its just that I havent played it yet so I dont know how good it is. I'm on my computer that doesn't have halo.
Posted: Tue Jul 25, 2006 6:27 pm
by M9 HE-DP Grenade
too many AI mods add something else to make it special other wise it's just another AI map
Posted: Wed Jul 26, 2006 6:20 am
by llamaboy772
It's kind of funny, my one AI mod spawned about 20 other AI mods.
Posted: Thu Jul 27, 2006 1:39 am
by [RLG] El Crappio
Actually, when I was working on Grunt Attack I didn't even know about yours, I was making Grunt Attack for it to be converted.
Well, the maps cool, but ya, Llama's is better. Maybe something differant than Spartans? Everybody is making maps with them. Its cool to modify things from Bungie, it can help you on making custom content. I, would love to see Red vs Blue Flood.
Posted: Thu Jul 27, 2006 2:49 am
by Diablo65
Please Lamaboy, stop saying you started the AI mod craze. The reason they started to appear more frequently is a mix of several good tutorials for how to do them, and just general realization that you can make an (simple) AI mod easily... Your mod probably had nothing more than a minor impact on this "craze", but no more than a minor one.
Back on topic, you should put a little more work into it. This probably didnt take that long for you to make, so I say double or tripple the time you've used so far, maybe add some custom content, and Im sure it will be a good mod.

Not saying it's bad now, Im saying it can get lots better.
Oh, and I'll go with the rest of the crowd and say colour the spartans. If you dont know how to do this, Open up Guerilla, and open the Cyborg Actor Variant tag. Scroll to the bottom of the tag and look for "change colour". You will see two boxes, probably white. Klick them and pick a colour from the pallette. The top colour will be the main colour, and the bottom box sort of tints the armour. (For Elites, The top box controls half of the armour parts, the bottom one the other parts and tinting. You can get venom green Elites this way.

) Go to file - Save as... and save it as whatever you like. Add your new actor variant tag to your map as usual. Voila.
(Also works for Grunts and Elites.. Might do for others as well.)
Posted: Thu Jul 27, 2006 11:35 am
by llamaboy772
Please Lamaboy, stop saying you started the AI mod craze. The reason they started to appear more frequently is a mix of several good tutorials for how to do them, and just general realization that you can make an (simple) AI mod easily... Your mod probably had nothing more than a minor impact on this "craze", but no more than a minor one.
I didn't say I started it, I just said it was funny that like 20 popped up after. Back on topic, use a different map then beaver creek. I have never seen AI in prisoner, why don't you try that?
Posted: Thu Jul 27, 2006 6:43 pm
by jameboy
I made an elite mod on ratrace. I just never decided to release it.
Posted: Thu Jul 27, 2006 9:26 pm
by Offspring
oooo...aaaaa....looks like a 15 minute ai mod to me...try making your own maps...
here i got you one step closer to making one:
http://ghost.halomaps.org/tutorials/
i tride
Posted: Tue Aug 01, 2006 12:33 am
by darthspartan
before i made any ai mods i tride to make a map but after along time and still geting no where i gave up
i fixed up
Posted: Tue Aug 01, 2006 1:07 am
by darthspartan
i learned a lot in the past week and fixed up my map no spartan ai i have flood infection thatspan in stream and on the roofs with elite grunt and marine ai the marines have no wepons but eletes and grunts do the flood eat the grunts but elite have sheild so it takes a lot
[/url]
http://files.filefront.com/THE_FLOODrar ... einfo.html
hope this ones beter
Posted: Fri Aug 04, 2006 12:57 pm
by llamaboy772
Dude, different map

beavercreek has already been done.
Posted: Fri Aug 04, 2006 1:03 pm
by Diablo65
Hardly matters as long as there are some major changes / Great-tacular (No, that's not a word children) AI. I do agree though, another map would be dandy.
EDIT: Forgot to evaluate the new version. This looks (Havnt' tested yet) much better, it's a big improvement from your Spartan AI, And has some variety to it. I will make a second post once I've tested this tomorrow, and tell you any potential ideas for improvements. Good job at any rate, mate.
Posted: Mon Aug 07, 2006 11:41 am
by DRL333
Hmmm, I wander what an AI mod to Hugeass would be like.
Posted: Mon Aug 07, 2006 2:10 pm
by jameboy
There is already a way to add snipers to hugeass without modding it. IN the dev console type "ai_spawn red_sniper" no quotes and it will spawn a sniper at red base.
Posted: Mon Aug 07, 2006 3:31 pm
by Sombody123
jameboy wrote:There is already a way to add snipers to hugeass without modding it. IN the dev console type "ai_spawn red_sniper" no quotes and it will spawn a sniper at red base.
U have 2 rip the tags and then script that.