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Oracle
Posted: Mon Jun 19, 2006 8:07 am
by SacreBleu
(From what I posted at halopce.com)
A portion of the c10_interiora BSP made into a multiplayer map.
This fun little mod is something I've been working on the past couple of days. I haven't had a chance to test the map with anyone more than myself, though I haven't found any bugs. CTF especially looks like it will be fast and furious on this map. Red and Blue bases are different in terms of layout, which makes the map all the more fun.
Please enjoy!
DOWNLOAD:
http://rapidshare.de/files/23366778/oracle.rar.html
If anyone finds errors or glitches, please post them in this thread (I rarely ever check my PMs).
Posted: Mon Jun 19, 2006 9:47 am
by llamaboy772
SWEET

Posted: Mon Jun 19, 2006 9:49 am
by GametagAeonFlux
Those purple tube-like teleporters (I'm assuming that's what they are?) look great. Nice job.
Posted: Mon Jun 19, 2006 10:12 am
by Ranman1234
Great map
Posted: Mon Jun 19, 2006 11:00 am
by [x] Teekup
Heh ive been waiting for someone to make a map like this, good work.
EDIT: I noticed there are more areas of the bsp behind the barriers you set up, why didnt you use all of it? I know for sure that the map would be alot better if you used all those sections, because right now it seems somewhat small.
Posted: Mon Jun 19, 2006 11:55 am
by SacreBleu
[x] Teekup wrote:Heh ive been waiting for someone to make a map like this, good work.
EDIT: I noticed there are more areas of the bsp behind the barriers you set up, why didnt you use all of it? I know for sure that the map would be alot better if you used all those sections, because right now it seems somewhat small.
This is because Blue base would have become much bigger than Red base, and the large hallway wouldn't exactly be the "middle ground" of the map like I wanted. Two of the doors in the hallway are locked because behind those doorways the BSP ends, though the other two on the other side are open and lead to an overshield/active camo, depending what level you are on. The level is a little small, but the BSP wasn't that big to begin with.
And yes, the beam tubes are teleporters. Thank you for all of the comments on both of my maps!

Posted: Mon Jun 19, 2006 11:57 am
by MrBalll
Very good looking. Nice Job.
Posted: Mon Jun 19, 2006 12:53 pm
by [SZ]BFlame
Nice!!! Good attention detail and super graphics.
Keep it up!!!
Posted: Mon Jun 19, 2006 3:46 pm
by genwhite
the teleporter looked really cool, it was very clever! the whole map looked very good, but you should make it so you can activate the bridge and make your enemy fall to the bottom of the map when they're charging!