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Can't understand Halo CE map making?
GMax, guerrilla or sapien too complicated?
Will sapien not load?
Cant model well?
Want a (n-word)proof way to make Halo CE maps, vehicles, scenery and more?
Then you're looking for the Ultimate Halo Map Maker or UHMM.
What is this UHMM?
An all-in-one modeler, tag editor, tagger, and more for Halo CE!
What makes this so different from using GMax and the HEK?
Does GMax/3ds max have a tool where you can directly modify a bitmap, creating terrain?
No.
With UHMM, you can build a map using the built-in TerrainBuilder, which acts as a greyscale image editor with tons of tools for making tons of landforms.
Does Gmax/3ds max have a catalog of every single model you could possibly want in a map (within reason)?
No.
With UHMM, you have an entire catalog of buildings, and other structures ready for export and already sealed!
Can you make hallway-based maps (like the inside of the POA + T+R) with gmax just by placing pre-built pieces?
No.
With UHMM, you can make any hallway based map easily with the Scematisizer (no, that's not a real word) which let's you draw out the blueprints by lines and creates the map automatically by replacing your blueprints with real hallway pieces! Comes with tons of different styles of architecture, Human, Forerunner, Covenant, and a few bonuses too!
Where can I get UHMM?
No where, it's not done yet.
So.. Why are you posting this?
I need as many supporters as I can get.
Isn't there already a program like this?
Kind of. "Prometheus" is a Halo map editor, but it hasnt been released yet and does not have the features provided by the UHMM.
When will the UHMM be done?
Some time within the next 3-4 months.
Are you going to be working on Trepidation?
Yes. Trepidation should have a completed human** station by Christmas.
Where can I get more info for UHMM?
See my post at files.ha lomods.com.
Is the UHMM open-source?
Yes. A beta is uploaded at the above address and the source code is included.
Can I modify the source?
Yes, but we encourage you not to. Any modifications you make will be erased if/when you download the newest beta, and you don't want to miss out on any of the features we are implementing.
Well. Thats pretty much it. Hope you like this idea and support it!
-Fleet Admiral Bacon-
This idea came from many people, but was first brought to my attention at halomaps.org.
Someone had an idea for a package of the easiest tools, kornman's guerrilla, etc. But this does not help with the # of programs needed to truely make a map.
People need 1 program that does everything, and for some, automatically.
That's where this idea came from. 1 program to do it all. The One App.(reminds me of lotr) I call this theoretical program "UHMM" or "Ultimate Halo Map Maker". 1 program that has guerrilla, sapien, and most importantly, gmax/3ds Max, the cornerstone of the program.
This is what I am working on. An uber-simple, made-for-mapping 3d developement program, with such features as the Terrain Builder. I already have the basics in a program I wrote called "UHMMproto", but this is only a start. I will post a pic of my banshee in UHMMproto. (Model exported from gmax using a script I wrote. Includes uv exporting.)
Being that this is the file forum, I see it fit to include a download link. I will as soon as I finish compiling and uploading it : )