UHMM - 3/28 GruntMaps.com is up
- FleetAdmiralBacon
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DOUBLE POST
sry about that, but ive uploaded a new version.
This new version includes a few extra reference models (mc, warthog) plus a sample of what the UI should look like.
It also includes a really shitty terrain drawer (yeah... that doesnt work yet... it doesnt like my for loops and RGB grabs)
But, im adding a sample terrain viewer portion right now, so expect another new update in about an hour.
sry about that, but ive uploaded a new version.
This new version includes a few extra reference models (mc, warthog) plus a sample of what the UI should look like.
It also includes a really shitty terrain drawer (yeah... that doesnt work yet... it doesnt like my for loops and RGB grabs)
But, im adding a sample terrain viewer portion right now, so expect another new update in about an hour.

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- FleetAdmiralBacon
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Once again, my MSN is [email protected]

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- FleetAdmiralBacon
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i posted this earlier:
take all the files in the "OCX" folder and stick 'em in your system32 folder.
same with the files in the "DLL" folder
take all the files in the "OCX" folder and stick 'em in your system32 folder.
same with the files in the "DLL" folder

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- FleetAdmiralBacon
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Most of it is from not opening a file when your asked to. You can only open the 4 .e3d files included (ill make a ton more once i start making it more tag friendly, ill need every tag including weapons, unlike some things that dont display the weapons, etc. in a multiplayer item spawn)
Ive fixed the whole error with not opening a file when being asked.
If you press cancel, it works now.
Also, i have suceeeded in making objects rotate (but only when they are placed, fixed on the direction of the camera) and project saving/opening works. ive also fixed up the UI a bit.
Ill upload the new version in a minute.
Ive fixed the whole error with not opening a file when being asked.
If you press cancel, it works now.
Also, i have suceeeded in making objects rotate (but only when they are placed, fixed on the direction of the camera) and project saving/opening works. ive also fixed up the UI a bit.
Ill upload the new version in a minute.

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- FleetAdmiralBacon
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unforetunately, i had to get off my computer. ill upload it tomorrow afternoon. (im on my PSP)

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- saddamsdevil
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- FleetAdmiralBacon
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never heard of it...
*is at school*
Once i get home, I have a 1 thing to add:
Rotation of objects (objects means anything that isnt the terrain, also includes models to represent tags and the tag location markers themselves)
And after that, all i need is a working drawing pad and jms export.
*is at school*
Once i get home, I have a 1 thing to add:
Rotation of objects (objects means anything that isnt the terrain, also includes models to represent tags and the tag location markers themselves)
And after that, all i need is a working drawing pad and jms export.

Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
Terragen is a Terrain construction program, if you use it you might get some more ideas on what else to add, modeling wise.FleetAdmiralBacon wrote:never heard of it...
*is at school*
Once i get home, I have a 1 thing to add:
Rotation of objects (objects means anything that isnt the terrain, also includes models to represent tags and the tag location markers themselves)
And after that, all i need is a working drawing pad and jms export.
