UHMM - 3/28 GruntMaps.com is up

Post maps and mods for Halo CE here.
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

DOUBLE POST
sry about that, but ive uploaded a new version.
This new version includes a few extra reference models (mc, warthog) plus a sample of what the UI should look like.
It also includes a really shitty terrain drawer (yeah... that doesnt work yet... it doesnt like my for loops and RGB grabs)
But, im adding a sample terrain viewer portion right now, so expect another new update in about an hour.
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Post by Ombre »

Looking forward for the final version. :)
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Post by HK-47 »

w00t w00t!!! dude i hope you make this PC compatible!!! i mean we pc people (i play CE but not much...not alot of players) want a GOOD editing program!!! and yeah like that other guy i want to talk to you too!!!
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Post by FleetAdmiralBacon »

Once again, my MSN is [email protected]
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Post by psamtik »

I cant get proto working i keep getting pop up:

(component 'comdlg32.ocx' or one of its its dependencies not correctly registered: a file is missing or invalid)

so it wont even open :oops:
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Post by FleetAdmiralBacon »

i posted this earlier:
take all the files in the "OCX" folder and stick 'em in your system32 folder.
same with the files in the "DLL" folder
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Post by VirusX »

it has alot of runtime errors

every time i try to open something its invalid and shuts down

but i can open somethings
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Post by FleetAdmiralBacon »

Most of it is from not opening a file when your asked to. You can only open the 4 .e3d files included (ill make a ton more once i start making it more tag friendly, ill need every tag including weapons, unlike some things that dont display the weapons, etc. in a multiplayer item spawn)
Ive fixed the whole error with not opening a file when being asked.
If you press cancel, it works now.
Also, i have suceeeded in making objects rotate (but only when they are placed, fixed on the direction of the camera) and project saving/opening works. ive also fixed up the UI a bit.
Ill upload the new version in a minute.
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Post by HK-47 »

i cant wait for the final vers either...
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Post by VirusX »

is the new version up yet or r u still workin on it
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Post by HK-47 »

hes still working on it...it dosnt have everything...bsp and stuff arnt in...i dont believe...and alot of stuff dont work...BUT ITS WORTH THE WAIT DAMNIT!
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Post by VirusX »

god damn dude it's called a question
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Post by HK-47 »

sry if you thought i was bein mean? but yeah...
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Post by anio »

hey im REALLy new to this hole modding thing and this sounds greatcant wait...
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Post by FleetAdmiralBacon »

unforetunately, i had to get off my computer. ill upload it tomorrow afternoon. (im on my PSP)
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Post by VirusX »

im like gonna camp out and download it first thing 2marrow
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Post by saddamsdevil »

is it like terragen? That would be cool, I'll try it out later.
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Post by FleetAdmiralBacon »

never heard of it...
*is at school*
Once i get home, I have a 1 thing to add:
Rotation of objects (objects means anything that isnt the terrain, also includes models to represent tags and the tag location markers themselves)
And after that, all i need is a working drawing pad and jms export.
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Post by Ombre »

FleetAdmiralBacon wrote:never heard of it...
*is at school*
Once i get home, I have a 1 thing to add:
Rotation of objects (objects means anything that isnt the terrain, also includes models to represent tags and the tag location markers themselves)
And after that, all i need is a working drawing pad and jms export.
Terragen is a Terrain construction program, if you use it you might get some more ideas on what else to add, modeling wise.
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Post by Xiion »

am i to understand that if i copy and paste the dlls and the ocx files into my system 32 folder, that it wont fuck up my computer? ordo i jsut copy the fodlers and place em in? i dont want to fuck up my only computer.
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