[Map] Separated - Final Page 7!!!!!!!
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he was driving the ship... I shot the bridge... he died
EDIT: Got ...inside the map

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- FleetAdmiralBacon
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Hey, it's been a while (ok, just 2 days..) but I wanted to make sure everyone knew that the final was released and is now on halomaps.org!
Almost 300 downloads as of now, btw.
While I'm here, is it worthy of going into the Outstanding Mods section?
EDIT: -Stupid firefox wont let me use apostraphes
Also, here is a list of stuff you can expect in the Draco 2.0:
1. Much better pick up script.
2. Working screen animations for the auxillary bridge
3. Working ammo screen (mb, I dont know)
4. Better weapons - less cheap.
5. Better skin - more of a civilian skin, mb hog yellow?
6. Better physics - something I found in guerrilla is that if you set the radius to a negative number it uses some supposedly improved phyiscs, whats up with that?
Stuff you should not expect:
1. The ability to walk in the ship while its flying - just not possible in Halo 1
2. Turrets - the only way I could put them on would cause them to lag behind, I may however, replace the main guns with turrets on the sides and top.
3. A moved camera - You want it moved, move it yourself.
Still dont know what map Ill put it in, probably Regret Revamped.
Almost 300 downloads as of now, btw.
While I'm here, is it worthy of going into the Outstanding Mods section?
EDIT: -Stupid firefox wont let me use apostraphes
Also, here is a list of stuff you can expect in the Draco 2.0:
1. Much better pick up script.
2. Working screen animations for the auxillary bridge
3. Working ammo screen (mb, I dont know)
4. Better weapons - less cheap.
5. Better skin - more of a civilian skin, mb hog yellow?
6. Better physics - something I found in guerrilla is that if you set the radius to a negative number it uses some supposedly improved phyiscs, whats up with that?
Stuff you should not expect:
1. The ability to walk in the ship while its flying - just not possible in Halo 1
2. Turrets - the only way I could put them on would cause them to lag behind, I may however, replace the main guns with turrets on the sides and top.
3. A moved camera - You want it moved, move it yourself.
Still dont know what map Ill put it in, probably Regret Revamped.

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outstanding mods? not even close. but it sounds like you have some plans to improve the draco. i still say the front looks bad. perhaps change that a bit, too.FleetAdmiralBacon wrote:Hey, it's been a while (ok, just 2 days..) but I wanted to make sure everyone knew that the final was released and is now on halomaps.org!
Almost 300 downloads as of now, btw.
While I'm here, is it worthy of going into the Outstanding Mods section?
EDIT: -Stupid firefox wont let me use apostraphes
Also, here is a list of stuff you can expect in the Draco 2.0:
1. Much better pick up script.
2. Working screen animations for the auxillary bridge
3. Working ammo screen (mb, I dont know)
4. Better weapons - less cheap.
5. Better skin - more of a civilian skin, mb hog yellow?
6. Better physics - something I found in guerrilla is that if you set the radius to a negative number it uses some supposedly improved phyiscs, whats up with that?
Stuff you should not expect:
1. The ability to walk in the ship while its flying - just not possible in Halo 1
2. Turrets - the only way I could put them on would cause them to lag behind, I may however, replace the main guns with turrets on the sides and top.
3. A moved camera - You want it moved, move it yourself.
Still dont know what map Ill put it in, probably Regret Revamped.

Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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i agree with snaf, but was there a pick-up script in separated anyways?SnaFuBAR wrote:outstanding mods? not even close. but it sounds like you have some plans to improve the draco. i still say the front looks bad. perhaps change that a bit, too.FleetAdmiralBacon wrote:Hey, it's been a while (ok, just 2 days..) but I wanted to make sure everyone knew that the final was released and is now on halomaps.org!
Almost 300 downloads as of now, btw.
While I'm here, is it worthy of going into the Outstanding Mods section?
EDIT: -Stupid firefox wont let me use apostraphes
Also, here is a list of stuff you can expect in the Draco 2.0:
1. Much better pick up script.
2. Working screen animations for the auxillary bridge
3. Working ammo screen (mb, I dont know)
4. Better weapons - less cheap.
5. Better skin - more of a civilian skin, mb hog yellow?
6. Better physics - something I found in guerrilla is that if you set the radius to a negative number it uses some supposedly improved phyiscs, whats up with that?
Stuff you should not expect:
1. The ability to walk in the ship while its flying - just not possible in Halo 1
2. Turrets - the only way I could put them on would cause them to lag behind, I may however, replace the main guns with turrets on the sides and top.
3. A moved camera - You want it moved, move it yourself.
Still dont know what map Ill put it in, probably Regret Revamped.
and still, good job on draco, not on map

- FleetAdmiralBacon
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I still don't know what I should do with the front. I'm trying one thing right now, go see my post on the users forum and tell me what you think.SnaFuBAR wrote:outstanding mods? not even close. but it sounds like you have some plans to improve the draco. i still say the front looks bad. perhaps change that a bit, too.FleetAdmiralBacon wrote:blah blah blah

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Why don't you put an extending drawbridge over the one side where the airlock is, like the one that's on the "mouth" of the Longsword? It would serve three purposes:
- It would make both sides of the ship symmetrical(covers the gap in the hull).
- An airlock can't function without a minimum of two doors; it needs a given amount of volume to decompress.
- When the internal airlock hatch is open, and the external drawbridge is down, it could be used as a means of getting a squad of men onto a high platform, such as the opposing base, or could even be implimented just for affixing the ship to an umbilical, if you figure out how to work that in your next map.
- It would make both sides of the ship symmetrical(covers the gap in the hull).
- An airlock can't function without a minimum of two doors; it needs a given amount of volume to decompress.
- When the internal airlock hatch is open, and the external drawbridge is down, it could be used as a means of getting a squad of men onto a high platform, such as the opposing base, or could even be implimented just for affixing the ship to an umbilical, if you figure out how to work that in your next map.
Signed:
X___In Nomine Dole__
X___In Nomine Dole__
- FleetAdmiralBacon
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Nice bump.
All ideas for the Draco should be sent to me directly
All ideas for the Draco should be sent to me directly

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Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.