[Map] Separated - Final Page 7!!!!!!!
- FleetAdmiralBacon
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1. It already is an airlock door, it closes when you get in the driver seat. It will be attached to the umbilical (like at an airport)
2. I would have to modify the model and the vehicle, and I can't do any of that. Also, Jarocks isn't good with it and doesn't even have the HEK yet (he better get it soon...), so, I'm sorry, but no.
3. I never got it working, even with all the points from the flamethrower and all the effects, so, once again, sorry, but I can't.
4. All the doors are closed when there is a pilot, BUT, if the pilot gets out for a split second, the doors will stay open for about 2 or 3, long enough for you to get through them, and since the pilot can watch the green arrows and get out at just the right time, you should be fine. Though I don't suggest jumping out of a Draco while it's flying, though the Firefly is easy to use for that and you can easily return to the Draco by foot or through the airlock, if the pilot gets out.
2. I would have to modify the model and the vehicle, and I can't do any of that. Also, Jarocks isn't good with it and doesn't even have the HEK yet (he better get it soon...), so, I'm sorry, but no.
3. I never got it working, even with all the points from the flamethrower and all the effects, so, once again, sorry, but I can't.
4. All the doors are closed when there is a pilot, BUT, if the pilot gets out for a split second, the doors will stay open for about 2 or 3, long enough for you to get through them, and since the pilot can watch the green arrows and get out at just the right time, you should be fine. Though I don't suggest jumping out of a Draco while it's flying, though the Firefly is easy to use for that and you can easily return to the Draco by foot or through the airlock, if the pilot gets out.
Last edited by FleetAdmiralBacon on Fri Jun 16, 2006 4:47 pm, edited 1 time in total.

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Hey, Bacon... Is the one you released on Page 5 the same one I already had?
EDIT:
Picture I took today hahahaha (Xbox version)

EDIT:
Picture I took today hahahaha (Xbox version)

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- FleetAdmiralBacon
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It's actually newer, plus, the one I sent you was optimized for the Xbox.llama_juice wrote:Hey, Bacon... Is the one you released on Page 5 the same one I already had?
EDIT:
Picture I took today hahahaha (Xbox version)
[img]coke%20machine%20pic[/img]
EDIT: The only differences in the one you have are that the cargo bay is now made of shader_models and I added the custom post game carnage report screen.

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- FleetAdmiralBacon
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WEll, I think I'll stick it up on halomaps.org again (the newer one), seeing as the old one got 500+ downloads. BUT! I can't use FTP, so someone else will have to. Let me go get my readme file...
Readme wrote:Map Name: Separated (Gamma 3, Version 6)
Author: Fleet Admiral Bacon + Jarocks (With help from [EJ]Bean, IceDragon, Pepto-Bismal, PenGuin136, and Gibbo.)
Version: "Gamma" 3, Version 5
Map Size: Medium/Large
Map Type: Land/Space
Vehicles: Draco (2), Firefly (3), Warthog (4), Missile Warthog (4), Scorpian (2), Halcyon* (1)
Gametype support: Slayer, CTF, KotH (as of this version, oddball and race are not supported)
Description: The map is a chunk of Installation 04 after its cataclismic destruction. Using beam towers as bases, you fight the opposing team over a deep chasm connected by a sole bridge of forerunner construction. Using the Draco, a large ship, and the Firefly, a small jetbike, you can battle the enemy in the air. With the AT4 Anti-Tank Missile Launcher, you can blow your enemy out of the sky.

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- FleetAdmiralBacon
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yes, but it sin't worth doing because then it would never fall and never be affected by gravity. I can set the effect gravity has on it to zero, causing it to drift when you get out, but then it would never fall. Period. So if you died, you could never get back in it unless you found another one and used the firefly to get back up.
Also, that would give the pilot a major advantage, seeing as he could get out and walk around the ship. So, it really isn't worth doing, but yes, it is possible
Also, that would give the pilot a major advantage, seeing as he could get out and walk around the ship. So, it really isn't worth doing, but yes, it is possible

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- FleetAdmiralBacon
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Just get the one from RapidShare.
I'll go check and see if Halo-Universe.com has it up yet.
!!!!!!!!!
It has come to my attention that Jarocks' router is not working and that he will not be online for a few days. This means he will not be able to complete Separated, which gives me no choice but to submit the current Gamma to DOMINATOR. So, yeah....
EDIT: I'm attempting to extract the tags from the newest one. If I can make a stable one on my desktop, I can move the player spawns and add the oddball and race netgame flags, possible fix my bridge location.
I'll go check and see if Halo-Universe.com has it up yet.
!!!!!!!!!
It has come to my attention that Jarocks' router is not working and that he will not be online for a few days. This means he will not be able to complete Separated, which gives me no choice but to submit the current Gamma to DOMINATOR. So, yeah....
EDIT: I'm attempting to extract the tags from the newest one. If I can make a stable one on my desktop, I can move the player spawns and add the oddball and race netgame flags, possible fix my bridge location.

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- FleetAdmiralBacon
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The new Trepidation has tiny ships, but I'll still have my miniscule version of the Draco in it, only without the interior.

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Why would you ask such a personal question on a message board? Its none of your business.

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
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- FleetAdmiralBacon
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I'm not going to answer that question.
Major update!
I was able to get some stuff done and am in the process of fixing up the BSP.
I fixed up the netgame stuff. Added hills around the two bases, gave it a race track (it goes over the bridge and into the tunnels), also, added two balls (only 2, k?), one at each base.
I'm also fixing up the BSP, fixed the smoothing around the blue hanger.
Major update!
I was able to get some stuff done and am in the process of fixing up the BSP.
I fixed up the netgame stuff. Added hills around the two bases, gave it a race track (it goes over the bridge and into the tunnels), also, added two balls (only 2, k?), one at each base.
I'm also fixing up the BSP, fixed the smoothing around the blue hanger.

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- FleetAdmiralBacon
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As soon as I'm done with the small bugs it does have.
Right this second I'm tooling the BSP. I made the water a fog plane, and since I have never made water, is there anything else I need to do?
I also fixed the smoothing around the blue hanger and fixed the little tiny error int he back of the base.
oops, tiny error with an edge, this should fix it.
Also fixed the texture error on the side of the blue base (toward the bottom)
EDIT: THis edge is being a total bee eye tee see aich
FINALLY! Don't you hate it when random triangles appear on your maps?
Right this second I'm tooling the BSP. I made the water a fog plane, and since I have never made water, is there anything else I need to do?
I also fixed the smoothing around the blue hanger and fixed the little tiny error int he back of the base.
oops, tiny error with an edge, this should fix it.
Also fixed the texture error on the side of the blue base (toward the bottom)
EDIT: THis edge is being a total bee eye tee see aich
FINALLY! Don't you hate it when random triangles appear on your maps?

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