UHMM - 3/28 GruntMaps.com is up
-
- Posts: 339
- Joined: Sat Apr 30, 2005 6:24 am
- Location: United States Posts: 9,999,999,999 1337: Yes, Very Much Team: T3am Guard14ns Gamertag: PigFarker
![]() |
Damned mouse doesnt have a middle mouse button... I miss my old mouse, but then again it would short my motherboard... >.< ANyway nice work and hope to see this finish soon! You seem to be working very hard since so much is being doe so quick!

PigFarker - T3am Guard14ns Creator/Founder
WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
-
- Posts: 150
- Joined: Mon Jan 10, 2005 9:15 pm
- gh0570fchurch
- Posts: 3374
- Joined: Sat Oct 01, 2005 11:04 am
- Location: San Diego Area, CA
- Contact:
![]() |
-
- Posts: 271
- Joined: Thu Feb 17, 2005 9:27 pm
- FleetAdmiralBacon
- Posts: 2377
- Joined: Sat Nov 26, 2005 7:01 pm
- Location: Ohio
- Contact:
![]() |
![]() |
![]() |
listen, im at school, can somone post a pic of blair's drawing pad? (damn winrar...)
I need an additive drawing tool, such that the loinger you hold down the mouse button, the more white or black the pad becomes (starting at 50% grey or rgb(127,127,127)
I need an additive drawing tool, such that the loinger you hold down the mouse button, the more white or black the pad becomes (starting at 50% grey or rgb(127,127,127)

Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
- FleetAdmiralBacon
- Posts: 2377
- Joined: Sat Nov 26, 2005 7:01 pm
- Location: Ohio
- Contact:
![]() |
![]() |
![]() |
ok... yeah... no offense, but that wasnt very good...
mine screwes up cause it doesnt use circles, but rather it uses an image and adds based on overall darkness, but for some reason it didnt like that. im looking for a purely additive tool, such as a brush with opacity, extending from WHITE in the middle to 50% GREY at the border, with oppacity as such, WHITE = x% (based on user input) and GREY = 0
mine screwes up cause it doesnt use circles, but rather it uses an image and adds based on overall darkness, but for some reason it didnt like that. im looking for a purely additive tool, such as a brush with opacity, extending from WHITE in the middle to 50% GREY at the border, with oppacity as such, WHITE = x% (based on user input) and GREY = 0

Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
- FleetAdmiralBacon
- Posts: 2377
- Joined: Sat Nov 26, 2005 7:01 pm
- Location: Ohio
- Contact:
![]() |
![]() |
![]() |
shit... sry...
i have a head ache....
didnt notice that...
i have a head ache....
didnt notice that...

Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
-
- Posts: 361
- Joined: Sat Jan 22, 2005 5:13 pm
- Location: Somewhere Out There
![]() |
- FleetAdmiralBacon
- Posts: 2377
- Joined: Sat Nov 26, 2005 7:01 pm
- Location: Ohio
- Contact:
![]() |
![]() |
![]() |
Ive finally figured out most of a JMS (though some of it still confuses me.. dang Max Script and Chimp...)
and my head is starting to feel better : )
That shouldn't be too hard to implement : )
Let's see..
Paste the texture for the ground from the project file...
For loops for the verticies from the ground...
For loops for the faces on the ground...
Man, this'll be easy XD
Too bad I don't have a computer that has VB6 cause of, err.. 'problems' I've encountered.
and my head is starting to feel better : )
Code: Select all
Yes, everything is a VB comment cause I stuck this in the Source for reference
'8200 -> absolutely no idea, but this
'3251 -> And quite a lot below it
'1 -> is all hard coded, so we'll keep it that way!
'Frame
'-1
'-1
'0.000000 0.000000 0.000000 1.000000 -> origin? And what's with the one....
'64.0 128.0 72.0 -> Actual frame location
'1 -> NUMBER OF TEXURES
'TEXTUREGOESHERETH -> Name of Texture
'<none> -> Hard Coded
'HERESANOTHERTEXTURE
'<none>
'0 -> Hard Coded
'1 -> Hard Coded
'unnamed -> Hard Coded
'3 -> I think this is number of vertecies...
'0 -> Hard Coded
'-3.0 9.0 5.0 -> ahh.. vertex numero uno!
'0.0 0.0 1.0 -> normals
'-1 -> No idea...
'0 -> More with normals? or could this have to do with UVing?
'0.0 -> U
'0.0 -> V
'0 -> Hard Coded
'------- NEXT VERTEX
'0 -> Hard Coded
'-3.0 -1.0 5.0 -> Vertex 2
'0.0 0.0 1.0
'-1 -> Hard Coded
'0 -> Hard Coded
'0.0 -> U
'0.0 -> V
'0 -> Hard Coded
'------- NEXT VERTEX
'0 -> Hard Coded
'9.0 9.0 5.0 -> Vertex 3
'0.0 0.0 1.0
'-1 -> Hard Coded
'0 -> Hard Coded
'0.0 -> U
'0.0 -> V
'0 -> Hard Coded
'1 -> ChimpFaces.count
'0 -> Hard Coded
'0 -> ChimpFaceIDs AKA the texture reference ?
'0 1 2 -> EDIT: Vertices that make up the face : )
Let's see..
Paste the texture for the ground from the project file...
For loops for the verticies from the ground...
For loops for the faces on the ground...
Man, this'll be easy XD
Too bad I don't have a computer that has VB6 cause of, err.. 'problems' I've encountered.
Last edited by FleetAdmiralBacon on Tue Dec 13, 2005 12:44 pm, edited 1 time in total.

Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
-
- Posts: 773
- Joined: Tue May 04, 2004 7:14 am
- Location: Uranus
![]() |
- FleetAdmiralBacon
- Posts: 2377
- Joined: Sat Nov 26, 2005 7:01 pm
- Location: Ohio
- Contact:
![]() |
![]() |
![]() |
woah.. wait... Was that a compliment from you?[CL]9mm-Man wrote: Looks cool.
You, who said I didn't even make the engine, which I did (you can't consider reading a tuturial and modifying it greatly NOT making it)
I'm amazed.
And, i believe Ive figured out the last line in the jms (for each face), if you happen to know and Im wrong correct me, but is it the vertices that make up the face?

Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
- FleetAdmiralBacon
- Posts: 2377
- Joined: Sat Nov 26, 2005 7:01 pm
- Location: Ohio
- Contact:
![]() |
![]() |
![]() |
release date: wit
in the next 2 months.
working beta date: may change, 01-01-06*
*by working beta, i mean with JMS export for terrain.
in the next 2 months.
working beta date: may change, 01-01-06*
*by working beta, i mean with JMS export for terrain.

Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.