Map: walls_beta
Map: walls_beta
This is only my second map.
This map was made by me
This map was made by me
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- llamaboy772
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i'm sorry but... yeah the bsp is...really bad. instead of extruding straight up and such, how about you move the vertices so it's not like a bunch of legos?
the hilly terrain is decent tho.
the hilly terrain is decent tho.

Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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Re: Map: walls_beta
why not race?.... who cares if nobody will play it... its simple to add in...ds8 wrote:All game types work EXCEPT RACE.
Stay tuned into www.youtube.com/LlamaJuice for my new videos!
***New video! ***- 10/25/08
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- llamaboy772
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It looks like you used a height map.
Try actually clicking and draging instead, it creates a MUCH better result.
If you have a concept, scan it in, apply the material to your face, or your bottom face if your box modeling and just teselate a few times and mold the face to your likings.
Believe me, they work well.
Try actually clicking and draging instead, it creates a MUCH better result.
If you have a concept, scan it in, apply the material to your face, or your bottom face if your box modeling and just teselate a few times and mold the face to your likings.
Believe me, they work well.
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GG-Nic can you please show me an example of where it actually looks good when someone does that?..... from all my experiance with this stuff..... that just makes it look horrible
examples...
http://www.halomaps.org/index.cfm?pg=3&fid=2008 picture 2
http://www.halomaps.org/index.cfm?pg=3&fid=1947 picture 1
http://www.halomaps.org/index.cfm?pg=3&fid=1864 picture 1
examples...
http://www.halomaps.org/index.cfm?pg=3&fid=2008 picture 2
http://www.halomaps.org/index.cfm?pg=3&fid=1947 picture 1
http://www.halomaps.org/index.cfm?pg=3&fid=1864 picture 1
Stay tuned into www.youtube.com/LlamaJuice for my new videos!
***New video! ***- 10/25/08
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IMO, Snaf always gives CC 


I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
here's a couple of examples of what you can do with heightmaps/displacement. these wouldn't exactly be easy to do for a novice. they're very controlled, not spontaneous in any way. the one to the right is a combonation of 4 or 5 displacement maps i made, carefully blended.

neither one of these reach even 10k polies. i could achieve similar results with a 2500 poly mesh, albeit not as good looking.
also, using heightmaps in photoshop will allow you to back and forth easily, as you can use .psd formats to displace. soft selection is also a good way to make quick edits.

neither one of these reach even 10k polies. i could achieve similar results with a 2500 poly mesh, albeit not as good looking.
also, using heightmaps in photoshop will allow you to back and forth easily, as you can use .psd formats to displace. soft selection is also a good way to make quick edits.

Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Yea.
Displacement maps are good if you know how to use them I guess looking at your bsps. I always thought that displacement maps always look like crap in the end.
I guess ill have alot to learn from that if I want to go that way.
Ill make a video of me making a small base or something in 3dsmax.
EDIT: OpenGL doesnt want to record with fraps =/
I started modeling a small boat but didnt get far, ill update later maybe.
Displacement maps are good if you know how to use them I guess looking at your bsps. I always thought that displacement maps always look like crap in the end.
I guess ill have alot to learn from that if I want to go that way.
Ill make a video of me making a small base or something in 3dsmax.
EDIT: OpenGL doesnt want to record with fraps =/
I started modeling a small boat but didnt get far, ill update later maybe.