Oracle

Post maps and mods for Halo CE here.
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SacreBleu





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Oracle

Post by SacreBleu »

(From what I posted at halopce.com)

A portion of the c10_interiora BSP made into a multiplayer map.

This fun little mod is something I've been working on the past couple of days. I haven't had a chance to test the map with anyone more than myself, though I haven't found any bugs. CTF especially looks like it will be fast and furious on this map. Red and Blue bases are different in terms of layout, which makes the map all the more fun.

Please enjoy!

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DOWNLOAD:
http://rapidshare.de/files/23366778/oracle.rar.html

If anyone finds errors or glitches, please post them in this thread (I rarely ever check my PMs).
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llamaboy772





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Post by llamaboy772 »

SWEET :shock:
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GametagAeonFlux




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Post by GametagAeonFlux »

Those purple tube-like teleporters (I'm assuming that's what they are?) look great. Nice job.
Ranman1234





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Post by Ranman1234 »

Great map
[x] Teekup





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Post by [x] Teekup »

Heh ive been waiting for someone to make a map like this, good work.

EDIT: I noticed there are more areas of the bsp behind the barriers you set up, why didnt you use all of it? I know for sure that the map would be alot better if you used all those sections, because right now it seems somewhat small.
SacreBleu





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Post by SacreBleu »

[x] Teekup wrote:Heh ive been waiting for someone to make a map like this, good work.

EDIT: I noticed there are more areas of the bsp behind the barriers you set up, why didnt you use all of it? I know for sure that the map would be alot better if you used all those sections, because right now it seems somewhat small.
This is because Blue base would have become much bigger than Red base, and the large hallway wouldn't exactly be the "middle ground" of the map like I wanted. Two of the doors in the hallway are locked because behind those doorways the BSP ends, though the other two on the other side are open and lead to an overshield/active camo, depending what level you are on. The level is a little small, but the BSP wasn't that big to begin with.

And yes, the beam tubes are teleporters. Thank you for all of the comments on both of my maps! :)
Last edited by SacreBleu on Mon Jun 19, 2006 11:57 am, edited 1 time in total.
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MrBalll




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Post by MrBalll »

Very good looking. Nice Job.
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[SZ]BFlame





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Post by [SZ]BFlame »

Nice!!! Good attention detail and super graphics.

Keep it up!!!
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genwhite





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Post by genwhite »

the teleporter looked really cool, it was very clever! the whole map looked very good, but you should make it so you can activate the bridge and make your enemy fall to the bottom of the map when they're charging!
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