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PC: Easy- Perfect Model Injection [HMT3.5]

Posted: Mon Apr 12, 2004 7:13 pm
by tHa SnIpA
This is for anyone who doesnt understand how to inject perfect models into maps.


The Tutorial:
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Perfect Model Injection Tutorial
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--How to inject a perfect energy sword model into bloodgulch--
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[Open Bloodgulch.map in hmt3.5]
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1) Batch Extract bloodgulch, check metadata, select YES on bsp extraction.
Go to Extract>BSP/MODEL sections and extract to any folder.
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[Open b40.map in hmt3.5]
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2) Generate raw model offset list. Save to desktop or wherever you want.

3) Recursively Extract Energy Sword metadata.

4) Go to Extract raw models, Load saved raw model offset list

5) Find Energy Sword, and extract to same folder you extracted the metadata to.
(must be in same folder as the mod2.meta file)

6) Open Model De-Crapper, right click in window and select ADD, add the mod2.meta file.
You can find the 3 files (vertex area, index area, and bsp block) in the folder you extracted the BSP/MODEL files to, Now click the De-Crap button.

7) Now add the energy sword metadata folders/files to the bloodgulch folder you batchextracted to.

8 ) go to the folder you extracted the BSP/MODEL Sections to and copy the bloodgulch.sbsp.meta to the folder /levels/test/bloodgulch/ in the bloodgulch folder you batch extracted to.

9) Now time to rebuild, when you rebuild you have to add the energy sword.weap.meta AND the energy sword.mod2.meta

10) While rebuilding it will ask if any new vertices have been added to the bsp chunk, click YES! then it will ask you to browse for the file, go to folder you extracted the BSP/MODEL sections to and select bloodgulch.vertices.new then click open!

11) While rebuilding it will ask if any new indices have been added to the bsp chunk, click YES! then it will ask you to browse for the file, go to folder you extracted the BSP/MODEL sections to and select bloodgulch.indices.new then click open!

12) it will ask if you wish to use the modified start offset, click yes!

Thats it!! All Done!!
Enjoy!


Thanks to mono for the best frickin program ever!!!!!!

No offense mon but my little head couldnt comprehend your tutorial.
so basically this is for dummies lol.

thanks farklem for explaining this to me :)

Tutorial written by tHa SnIpA!

no work

Posted: Sat Nov 03, 2007 10:24 am
by haynes69
when I try to extract the BSP/Model Sections it says that there was an application error

can someone help

(or someone could email me bloodgulch.sbsp bloodgulch.vertices and bloodgulch.indices)

thx :P

Posted: Sat Nov 03, 2007 10:48 am
by Cryticfarm
If you haven't noticed, this topic is over 3 years old.

so

Posted: Sat Nov 03, 2007 12:10 pm
by haynes69
so

Posted: Sat Nov 03, 2007 12:14 pm
by Cryticfarm
And that his last post was, 3 years ago.

so

Posted: Sat Nov 03, 2007 12:16 pm
by haynes69
maybe other people will read this topic?

Posted: Sat Nov 03, 2007 12:27 pm
by Cryticfarm
How bout you try a original map?

Posted: Sun Nov 04, 2007 3:17 am
by haynes69
ive tried on every halo map and it doesn't work even in halo full