Halo 2 Rendering

This is where the Admins will put tutorials submitted by users.
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Darco




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Post by Darco »

why are you using Trep's tree? and do what they said on yayap, re-extract the textures with c2hr.
http://ch2r.net/
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Dalto11





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Post by Dalto11 »

I used Trep's Tree to get all my colorings in the right place and your tree for the rest
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Tural




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Post by Tural »

Your textures look very low quality. What did you use to extract them?
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Darco




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Post by Darco »

ok, but just a warning. Trep's tree was overly complex.
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Dalto11





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Post by Dalto11 »

@Tural: I extrtacted them from the mainmenu.map. I used the suggested program, but the same quality came from the ones extracted with Ch2r (minus the cubed areas)

@Darco: The converted bump seems very... weak, but that may just be my lighthing, idk

my tree:
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Jordan





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Post by Jordan »

When you extract proper normals from Entity why not use .dds? Maybe that's what's corrupting your file?
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Dalto11





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Post by Dalto11 »

It's corrupt in .dds format too :(.
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Darco




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Post by Darco »

then its probably your map. and the falloff for the reflection is wrong.
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Dalto11





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Post by Dalto11 »

I got it were you suggested though :?
But anyway, how did I screw up on the Fall-off do you think?
Paradox621





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Post by Paradox621 »

ADI refuses to recognize the Model Library... some help? Yes, it is in the "Libraries" folder (Just to get that out there, I'm not a COMPLETE retard).
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Dalto11





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Post by Dalto11 »

I had the same problem though I can't remember how I fixed it :?

Also, I finally got the cubemaps working :D
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squid267





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Post by squid267 »

Dalto Did you get the Biped working and all? and How?
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Dalto11





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Post by Dalto11 »

PM for info, Don't wanna talk about it here :wink:
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Post by Jordan »

Looking better, Dalto.

Paradox621, are you sure you're using the right version of ADI?
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Post by Paradox621 »

Jordan wrote:Looking better, Dalto.

Paradox621, are you sure you're using the right version of ADI?
Yeah, I fixed it. Didn't read the posts that went along with the extractor : P (Had to add the .dll to the List.ini file, >_<).
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squid267





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Post by squid267 »

Dalto sent you a Pm, Darco hopefully you can finish the tut soon, great job by the way on the Tut.

Heres my Mc model. Image
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Tural




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Post by Tural »

Vertices need welding.
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Post by squid267 »

Paradox621 wrote:ADI refuses to recognize the Model Library... some help? Yes, it is in the "Libraries" folder (Just to get that out there, I'm not a COMPLETE retard).
Sorry for Double post, Put the ModelLib file in the Libraries Folder. Then open the Lists.ini file in notepad and write ModelLib.dll Like in the Pic, the pic has the excat right spelling BTW.


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EDIT: Ok Tural I will try that ASAP. Thanks.
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Dalto11





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Post by Dalto11 »

can I get a little bit of help on my cubemaps they seem a little dark on the visor now that I look at it :(
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Post by squid267 »

USe lights, Click create, lights, Omni light and place it where you want, You can rotate, and move it around.

Edit: Tural there were no vertices to weld, I clicked them and welded but it said none to weld.

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