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[mod][skins] FloodCanyon

Posted: Sun Nov 23, 2008 10:27 am
by MoDFox
Story: On your way to a mission your ship is ambushed, and as the most valuable asset to the team you are ejected on the first available lifepod.
You awake in your crashed lifepod to find yourself in a dark canyon.
You recognize the canyon as an old training ground, currently being used as a flood containment center.
The ship's radio has been damaged in the crash, and you remember there is an old equipment depot on the other side of the canyon;
if you can get there and bring back a radio transmitter you may be able to get out alive.
You see fire blocking your easiest route through the canyon, so you must travel through the deep dark depths of the tunnels.

Credit To:
DeadHamster: Making his contest to give me motive, AI tuts and Idea bouncing
Krow: Grammatical check and changes to the story and bouncing ideas off of. -Betaing
Alt: Making Esch
Philly: Writing the Duplicating Tut.
Andrew_b: Betaing and being a noob making me think my patch was broken. ;]

Map information:
Size: 21.5MB
Zipped: 8.8MB
New Bitmaps: Yes
-Cyborg cleaned
-Plasma Pistol Reticle
-Danger Canyon Lightmaps
-Flood Slightly darkened
-May be more, I forget
Required Gametype:
All Vehicles
Capture the Flag - 1 Flag Cap

Pictures:

Image Image Image Image Image Image
Image Image
Image Image Image


Downloads:
For those who want to use ppfs on their bitmaps:
Bitmaps PPF
FloodCanyon Map

For those who don't want to edit their bitmaps:
Internal Bitmaps: Internalized Bitmaps

Posted: Sun Nov 23, 2008 10:32 am
by DeadHamster
I like this a lot.

Flamethrower reticule is sexy.
I like how you chose to block off certain paths with fire, that's clever.

Overall, just basing this on pictures and what you've told me I wouldn't be surprised if you won this. Good Work, I'm impressed.

Only drawdown for me is no explanation for it, story kind of thing. I dunno, I like stories, gives the fighting a purpose, more campaign-ish.

If you decide to do that, you have until 11:59 to write it up.

Posted: Sun Nov 23, 2008 12:48 pm
by tucker933
DeadHamster wrote:I like this a lot.

Flamethrower reticule is sexy.
I like how you chose to block off certain paths with fire, that's clever.

Overall, just basing this on pictures and what you've told me I wouldn't be surprised if you won this. Good Work, I'm impressed.

Only drawdown for me is no explanation for it, story kind of thing. I dunno, I like stories, gives the fighting a purpose, more campaign-ish.

If you decide to do that, you have until 11:59 to write it up.
Didn't you say no bitmaps for the competition DeadHamsta?

Posted: Sun Nov 23, 2008 1:07 pm
by Lambda
Hai,
I believe DH meant no bitmaps or models ONLY. Meaning that if you have bitmaps and models they should be part of a mod, like what MoDFox did.

bai again

Posted: Sun Nov 23, 2008 1:14 pm
by tucker933
Lambda wrote:Hai,
I believe DH meant no bitmaps or models ONLY. Meaning that if you have bitmaps and models they should be part of a mod, like what MoDFox did.

bai again
What he said was it has to be one map. Not two. That's including bitmaps.

Posted: Sun Nov 23, 2008 2:15 pm
by DeadHamster
Me wrote:-It must be a mod, not just a single skin/model. Only mods will be considered, either Trial or Full version.

-It must be a PC map, no custom BSP, and no CE tags.
-------SP-MP, custom PC tags and anything not using HEK are allowed.

-It must follow all HaloMods Rules.

-There must be a: Picture/Video, Download, Description.
So that clears that up.

now, for your other point, that's being extremely technical about it.
PimpDaddySheF wrote:It's a single map correct? When I said Map earlier, I meant map. Not maps. No FTW/FTD stuff in here (sorry Philleh)
but then;
OhSnapalapagis wrote:Ok good. What I meant by no FTW/FTD is no super-map packs.
RAWR wrote:I didn't say you couldn't, I just didn't want a map pack to be entered.

I tried to make it clear I didn't want multiple playable maps entered, but I couldn't see the bitmaps.map being included, since it's not a playable map, and is really more a method used for keeping map size smaller.

Ok, this'll fix it before it gets out of hand;

Because of tucker's point, all maps that don't have every single bitmap meta internalized are expelled from the contest, since then you need bitmaps.map to play and that's two maps.

OR:

We can allow the bitmaps.map file to be used in any of the mods entered.

any more discussion on this goes in the topic in modding discussion, NOT THE ENTRY TOPIC.

Posted: Sun Nov 23, 2008 2:46 pm
by Loor
Looks nice, can't play it yet, But I will! :)

Posted: Sun Nov 23, 2008 3:01 pm
by timmy42
OH MY GOD A MAC MOD!!

Posted: Sun Nov 23, 2008 3:54 pm
by WarHampster
I got really excited when I saw that there was a new post in the mac section :P

Very fun, good job.

Posted: Sun Nov 23, 2008 3:55 pm
by Corvette19
timmy42 wrote:OH MY GOD A MAC MOD!!
Gettin kinda orgasmic a bit there, huh?

Posted: Sun Nov 23, 2008 7:49 pm
by Andrew_b
T'was fun to beta. Although I can't get past the main room thing! grr stupid flood! Always kill me!

Also, Credit to me for making you think the patch was messed up. :wink:

Posted: Sun Nov 23, 2008 8:03 pm
by WaeV
What makes this a mac mod? Will it work on PC?

Posted: Sun Nov 23, 2008 9:00 pm
by Altimit01
Mac mods generally work on PC. It's just unusual to see a mac modder posting a mod is all.

Posted: Sun Nov 23, 2008 11:01 pm
by tucker933
I honestly cannot voice an opinion on this mod because what I saw was... well lets just say, I don't think it runs too well for PC.

Posted: Mon Nov 24, 2008 9:30 am
by bcnipod
tucker933 wrote:I honestly cannot voice an opinion on this mod because what I saw was... well lets just say, I don't think it runs too well for PC.
wtf do you mean by that?

Posted: Mon Nov 24, 2008 12:23 pm
by timmy42
when he loaded the map, it was loaded with naked people... :D


yes, for a while, noone was releasing stuff made on macs/made for macs... ITS VERY PLEASING TO ME :) :) :) :)


maybe i'll start again this winter break...

Posted: Mon Nov 24, 2008 1:20 pm
by MoDFox
Thanks for the comments everyone, I'm glad I made mac modding people happy and such.
What do you mean tucker?
timmy42 wrote:maybe i'll start again this winter break...
Please do =) , it would be nice to get some modding going on again.

Posted: Mon Nov 24, 2008 1:59 pm
by shadowkhas
Very cool. My only suggestion is to fix the texture on the Halo ring. It still has the daytime ambience.

Posted: Mon Nov 24, 2008 2:01 pm
by MoDFox
Ahh thanks khas, I can't believe I forgot the ring... of all things it was the ring.
Probably had something to do with my rush to get the lightmaps done in 1 day because I forgot my photoshop trial expired... then I thought I was done all the bitmaps but I guess I forgot the ring.

Posted: Tue Nov 25, 2008 10:29 am
by bcnipod
Cannot wait to give it a spin.