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[Mod] Spiker Gulch

Posted: Tue Apr 01, 2008 10:19 pm
by MarsMartianMan
This modification for Halo full includes:

Spiker (Replacing needler).
Needler Grenades (Replacing Plasma Grenade).
Modified weapon pickup messages for the Spiker & Needler Grenade.

Screenshots:

Needler Nade in action.

Spiker firing, looks a lot better ingame.

Needler Nade almost ready to explode.


This mod would have better luck being on Chill Out or Sidewinder, but bloodgulch is one of those maps I got used to modding. So, here it is.

Posted: Wed Apr 02, 2008 2:20 pm
by hiheyhello
hmm i dont see a spiker in those pics, put more effort in to it next time i give you 1 for the needler grenade, 1 for the hexing, so 2/10

Posted: Wed Apr 02, 2008 2:36 pm
by Lambda
needler nade needs more needles

Posted: Wed Apr 02, 2008 2:44 pm
by shadowkhas
Would look better with new models, but it's cool overall. Good idea.

Posted: Wed Apr 02, 2008 3:27 pm
by MarsMartianMan
The reason you don't see awesome new models, and needles flying out of the grenade, is because I can't PMI no matter what tutorial I follow.

Posted: Wed Apr 02, 2008 3:32 pm
by hiheyhello
do you extract the models and make sure to copy the sbsp.meta? and recursively extract?

Posted: Wed Apr 02, 2008 4:13 pm
by MarsMartianMan
No, was I supposed to?

Posted: Wed Apr 02, 2008 4:15 pm
by hiheyhello
if it has a model the yes, all items need to be recursively extracted, and yes you need to add the sbsp.meta

Posted: Wed Apr 02, 2008 4:15 pm
by Cryticfarm
Didn't C#mt do that itself hiheyhello?

Posted: Wed Apr 02, 2008 4:23 pm
by MarsMartianMan
hiheyhello wrote:if it has a model the yes, all items need to be recursively extracted, and yes you need to add the sbsp.meta
Direct me to a PMI tutorial and a spiker model, then I might release a version 2 with working grenade and spiker model.