[Mod] Spiker Gulch

Mods for Mac should be placed here. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
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MarsMartianMan





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[Mod] Spiker Gulch

Post by MarsMartianMan »

This modification for Halo full includes:

Spiker (Replacing needler).
Needler Grenades (Replacing Plasma Grenade).
Modified weapon pickup messages for the Spiker & Needler Grenade.

Screenshots:

Needler Nade in action.

Spiker firing, looks a lot better ingame.

Needler Nade almost ready to explode.


This mod would have better luck being on Chill Out or Sidewinder, but bloodgulch is one of those maps I got used to modding. So, here it is.
Attachments
Mars' Spiker Mod.zip
In .zip PPF format. Includes a read me.
(2.15 KiB) Downloaded 16 times
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hiheyhello





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Post by hiheyhello »

hmm i dont see a spiker in those pics, put more effort in to it next time i give you 1 for the needler grenade, 1 for the hexing, so 2/10
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Lambda





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Post by Lambda »

needler nade needs more needles
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softer on the eyes now
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shadowkhas




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Post by shadowkhas »

Would look better with new models, but it's cool overall. Good idea.
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MarsMartianMan





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Post by MarsMartianMan »

The reason you don't see awesome new models, and needles flying out of the grenade, is because I can't PMI no matter what tutorial I follow.
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hiheyhello





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Post by hiheyhello »

do you extract the models and make sure to copy the sbsp.meta? and recursively extract?
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Post by MarsMartianMan »

No, was I supposed to?
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hiheyhello





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Post by hiheyhello »

if it has a model the yes, all items need to be recursively extracted, and yes you need to add the sbsp.meta
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Post by Cryticfarm »

Didn't C#mt do that itself hiheyhello?
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Post by MarsMartianMan »

hiheyhello wrote:if it has a model the yes, all items need to be recursively extracted, and yes you need to add the sbsp.meta
Direct me to a PMI tutorial and a spiker model, then I might release a version 2 with working grenade and spiker model.
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