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{Mod}Elitewinder Version 2!

Posted: Tue Aug 14, 2007 8:00 am
by Guest
I'm back with the second version of my mod which will I'm going to start calling Elitewinder. There are so many changes that I can't even list them all, so if you want info, my original post is here.

Besides the weapon mods from the first version, some new changes have been made. There's a new elite class, the sword elite, who throws grenades as well. Color changes have been made, and I found a way to color the sniper elite. The covenant sniper has an fp model, even if it is a bit bugged, and holding the chaingun prevents grenade throwing or melee. There is also music! Covenant dance from c40! The pistol also no longer counts towards the maximum weapons held, effectively allowing you to have three weapons at one time. Alien weapons will also run out of ammo, but likely not within their lifetime.

The strings have also been changed to display "killed by the elites" rather than "guardians."

This version comes with a ppf because I figured out what was wrong, trust me, the bitmaps are worth it.

Pictures of the new classes!

Image
Sword
Image
Plasma rifle
Image
Fuel Rod
Image
Sniper

Notes: Extra, unused tags include marines, jackals, drivable c-dropships, pelicans, and drivable wraiths. I couldn't find a place for these, especially since the marines wouldn't stop killing me :roll:, and so they are unused.

Alert: There is something wrong with Halomods's polls, they die when I edit the post, then come back when I add a new poll! The poll will stay down until a fix is found because if I try to add a new one right now I will just have a triple poll.

FOR ALL ELITES, TURN ON ALL VEHICLES! AI SPAWN IN VEHICLES!

Download

Posted: Tue Aug 14, 2007 8:16 am
by developer
Outstanding.Sorrrrrrrryyy!!I have votted for Great.Sorry.Well i can tell my think for it. 10\10 ^_^ This rocks.

Posted: Tue Aug 14, 2007 9:24 am
by Corrupti0n
OMG NICELY DONE!
10\10 \../ >_< \../

Posted: Tue Aug 14, 2007 6:26 pm
by [IA]Paul
Gah, nothing useful posted in the ratings. I'll play this and I'll give it my rating. (no offense, developer and C0rruption, it's just that you didn't give a reason to rate it.)

DISSECTION
Alright, let's start from the beginning. The elites are too good. WAAAAAY too good, but I like it. It's a challenge that the snipers almost always nail you and any elites will always find you.

Chaingun and covenant sniper: One word: Skin. No offense, but it just looks like a bunch of smashed purple and black vertices. For the chaingun, the way to fix the random firing error, set it to fire from camera, and for the firing effect to be visible in FP, use the firing effect of the AR. You could use HHK's copy metadata tool for this and copy over an unused effects. The guns play well, which is most of my rating, which is up for these guns. (but I don't like the firing sound on the sniper, which is the needler melee sound.)

More of a bug than a rating reason: Some of the elites that spawn in that flipped over tank die when it respawns or when they fall out.

Annoying things: Drifting snow is gone and the ambient snow sound is gone, making the level seem too empty.

Despite all these complaints, the elite AI are challenging and fun to kill. Therefore, I give this mod a 9.25/10. Not bad <Snipah>, not bad at all.[/lol]

Posted: Wed Aug 15, 2007 2:09 am
by Guest
o_O After all that I still got a pretty decent rating. Thanks for the tips on the chaingun though, I'm gonna get working on that. I hope you played with music turned on for the music, that's where the snow sounds went.

Posted: Wed Aug 15, 2007 5:20 am
by vinnyt123n
are u gonna make a third one?

Posted: Wed Aug 15, 2007 1:45 pm
by premiumlagger
this looks like it'll be great,
but the link to download just takes me to adverts...

:(

Posted: Wed Aug 15, 2007 2:48 pm
by Guest
In big blue letters, it says "Click here to go to the download page." I've never actually downloaded from them, I should have told you guys.

Posted: Wed Aug 15, 2007 3:51 pm
by Corrupti0n
[C]Paul95 wrote:Gah, nothing useful posted in the ratings. I'll play this and I'll give it my rating. (no offense, developer and C0rruption, it's just that you didn't give a reason to rate it.)

DISSECTION
Alright, let's start from the beginning. The elites are too good. WAAAAAY too good, but I like it. It's a challenge that the snipers almost always nail you and any elites will always find you.

Chaingun and covenant sniper: One word: Skin. No offense, but it just looks like a bunch of smashed purple and black vertices. For the chaingun, the way to fix the random firing error, set it to fire from camera, and for the firing effect to be visible in FP, use the firing effect of the AR. You could use HHK's copy metadata tool for this and copy over an unused effects. The guns play well, which is most of my rating, which is up for these guns. (but I don't like the firing sound on the sniper, which is the needler melee sound.)

More of a bug than a rating reason: Some of the elites that spawn in that flipped over tank die when it respawns or when they fall out.

Annoying things: Drifting snow is gone and the ambient snow sound is gone, making the level seem too empty.

Despite all these complaints, the elite AI are challenging and fun to kill. Therefore, I give this mod a 9.25/10. Not bad <Snipah>, not bad at all.[/lol]
do we have to have a reason?

Posted: Wed Aug 15, 2007 3:58 pm
by premiumlagger
..."Click here to go to the download page."
thats right, and when i do it just sends me to an iPod advert...
:?

Posted: Wed Aug 15, 2007 4:17 pm
by Guest
On top of the ad, in tiny blue text, it says "click here to skip ad" or something. Make sure you're not in a pop-up.

Posted: Thu Aug 16, 2007 12:26 am
by premiumlagger
:oops: i need glasses, that text is tiny!
thanks, downloading now.

Posted: Thu Aug 16, 2007 5:49 am
by [IA]Paul
Corrupti0n wrote:do we have to have a reason?
Good, 7/10. Did that make much sense, it also takes away the reason for people to randomly rate mods 0/10 and do stupid stuff like that.

My real rating is 9.2/10, though.

Posted: Fri Aug 17, 2007 2:32 am
by Loor
Nicely done!
I like it very much, but there seems to be only one or two elites, not enough for my liking...

Still good,

9.5/10 :)

Posted: Fri Aug 17, 2007 3:04 am
by Guest
Loor wrote:Nicely done!
I like it very much, but there seems to be only one or two elites, not enough for my liking...

Still good,

9.5/10 :)
AI spawn in vehicles, so turn them all on. My first post has been updated.

Posted: Fri Aug 17, 2007 3:57 am
by vinnyt123n
dude for the most elites turn every vehicle on each side to 1 except ghosts, add four to each side
if u do it right there should be about 10 to 15 elites

Posted: Fri Aug 17, 2007 4:03 am
by Guest
vinnyt123n wrote:if u do it right there should be about 10 to 15 elites
Um... If you make a gametype with all vehicles, there are 15 elites, exactly. 4 ghosts, each with a sword elite in them for a total of 4 sword elites, 5 plasma rifle elites, one in the hog, one in the rocket hog, and three in the scorpion, 3 fuel rod elites, two in the rocket hog and one in the scorpion, and 3 sniper elites, two in the hog and one in the scorpion

Posted: Sat Aug 18, 2007 12:04 pm
by Ultramarines217
great stuff! 10/10

Very Nice

Posted: Sun Aug 19, 2007 5:15 pm
by Hublah
Ok, well first of I have to say a job well done, it was certaintly fun to play.

AI: I liked the Elites, I would make the Sword Elites harder though. But anyways it was great that they were a good challenge.

Weapons: Chaingun, very cool and the lack of ammo balanced it nicely. Paul already told you about the firing effects so I won't bother. FRC, I liked that you had to work to get it, unlike how the map usually is. Beam Rife, I liked it a lot, but change firing sound and try to make the contrail stay in the air a little longer.

Bugs: The only one I ran into was when you picked up Chaingun ammo it said "You picked up 0 belts for Chaingun" or something like that. Anyways, the 0 needs to be fixed. But it doesn' effect gameplay so it's ok if it can not be fixed fairly easily.

Overall, a job well done. 9.35/10.00

Posted: Mon Aug 20, 2007 3:57 am
by hell_knight
mac modders do a much better job than PC modders even tho i dont like macs GJ XD